Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 21s ago· Viewing build 6701 (Sep 25 2026), not the latest

CNPC_NeutralSinnerSacrificeVData

classserver: CNPC_NeutralSinnerSacrificeVData →

size 0x18F0 (6384 bytes) · 30 own fields · last changed in build 6722

1 metadata entry
MGetKV3ClassDefaults
{ "_class": "CNPC_NeutralSinnerSacrificeVData", "m_sModelName": "", "m_hFootstepSounds": "", "m_vecNavLinkMovementNames": [ ], "m_flAimConeAngle": 6.000000, "m_nMaxHealth": 100, "m_vecIntrinsicModifiers": [ ], "m_statusEffectMap": { }, "m_vecAttachments": [ ], "m_flHeadDamageMultiplier": 1.500000, "m_flChestDamageMultiplier": 1.000000, "m_flStomachDamageMultiplier": 1.000000, "m_flArmDamageMultiplier": 1.000000, "m_flLegDamageMultiplier": 1.000000, "m_nMaxAdditionalAmmoBalancingShots": 0, "m_bTakesDamage": true, "m_strDamagedEffect": "", "m_bLightsFiresWhenDamaged": false, "m_nRagdollHealth": 0, "m_flImpactEnergyScale": 1.000000, "m_bAllowNonZUpMovement": false, "m_bUseDynamicCollisionHull": false, "m_bRequestCapsuleCollision": false, "m_flCapsuleRadiusOverride": 0.000000, "m_flCapsuleHeightOverride": 0.000000, "m_vecActionDesiredShared": [ ], "m_sPlayerKilledNpcSound": "", "m_sCustomDeathHandshake": "", "m_sDefaultMovementSettings": "", "m_mappedMovementSettings": [ ], "m_bEnableCodeDrivenAnimgraphMovement": false, "m_bEnableAnimgraphTagDrivenStrafing": true, "m_flMassOverride": -1.000000, "m_flThreatTemperature": 20.000000, "m_flFlashpoint": -1.000000, "m_mapBoundAbilities": { }, "m_flSightRangePlayers": 0.000000, "m_flSightRangeNPCs": 0.000000, "m_MeleeAnimName": "", "m_flMeleeAttemptRange": 80.000000, "m_flMeleeHitRange": 80.000000, "m_MeleeAttackPoints": [ ], "m_flMaxHealthBarDrawDistance": 0.000000, "m_flWalkSpeed": 300.000000, "m_flRunSpeed": 300.000000, "m_flTurnRate": 180.000000, "m_flAcceleration": 200.000000, "m_flStepHeight": 36.000000, "m_flJumpAnticipationTime": 0.600000, "m_BeamStartSound": "", "m_BeamStopSound": "", "m_BeamPointStartLoopSound": "", "m_BeamPointEndLoopSound": "", "m_BeamPointClosestLoopSound": "", "m_strAmbientLoopSound": "", "m_DeathSound": "", "m_strLastHitSound": "", "m_bPlayLastHitSound": true, "m_flLastHitSoundWindowTime": 1.000000, "m_MeleeHitSound": "", "m_MeleeHitPlayerSound": "", "m_sAmberModelName": "", "m_sSapphireModelName": "", "m_sDefaultMaterialGroupName": "", "m_sEnemyMaterialGroupName": "", "m_sTeam1MaterialGroupName": "", "m_sTeam2MaterialGroupName": "", "m_MeleeSwingParticle": "", "m_MeleeActivateParticle": "", "m_flModelScale": 1.000000, "m_DeathParticle": "", "m_JumpParticle": "", "m_flOutlineRange": 2000.000000, "m_flOutlineWidth": 4.000000, "m_bOutlineThroughWalls": false, "m_bOutlineWhenVisible": false, "m_bSuppressOtherOutlinesWhenVisible": false, "m_HealthBarParticle": "", "m_sHealthBarAttachment": "", "m_HealthBarColorFriend": [ 0, 0, 0, 0 ], "m_HealthBarColorEnemy": [ 0, 0, 0, 0 ], "m_HealthBarColorTeam1": [ 0, 0, 0, 0 ], "m_HealthBarColorTeam2": [ 0, 0, 0, 0 ], "m_HealthBarColorTeamNeutral": [ 0, 0, 0, 0 ], "m_flMeleeTargetRadius": 0.000000, "m_flHealthBarOffset": 0.000000, "m_bSpawnBreakablesOnDeath": false, "m_flBreakableForceScale": 1.000000, "m_flPhysicsImpulseMultiplier": 1.000000, "m_flBeamWeaponWidth": 1.000000, "m_flBeamTurnRate": 90.000000, "m_BeamWeaponParticle": "", "m_strCustomUnitIcon": "", "m_WeaponInfo": { "m_flBulletDamage": 0.000000, "m_eDamageType": "CITADEL_DAMAGETYPE_BULLET", "m_iBullets": 1, "m_iSplitShotsMax": -1, "m_flSplitShotAngles": -1.000000, "m_bExpressShotDisabled": false, "m_bHitOnceAcrossAllBullets": false, "m_iBulletsToFullyClaimOrb": 1, "m_flExplosionRadius": 0.000000, "m_flExplosionDamageScaleAtMaxRadius": 0.300000, "m_bAllowExplosionToCollectGold": false, "m_iClipSize": 0, "m_flCycleTime": 0.150000, "m_flBulletCreationDelay": 0.000000, "m_iBurstShotCount": 1, "m_flIntraBurstCycleTime": 0.000000, "m_iAmmoConsumedPerShot": 1, "m_flRange": 8192.000000, "m_flRangeWhileZoomed": 0.000000, "m_flDamageFalloffStartRange": 0.000000, "m_flDamageFalloffEndRange": 900.000000, "m_flDamageFalloffBias": 0.500000, "m_flDamageFalloffStartScale": 1.000000, "m_flDamageFalloffEndScale": 0.000000, "m_bDontPassThroughPortals": false, "m_bPlayImpactEffectsOnTeammates": false, "m_flPenetrationPercent": 0.000000, "m_flIronSightsTime": 0.100000, "m_reloadDuration": 0.000000, "m_bReloadUseActiveWeaponInfoDuration": false, "m_bReloadSingleBullets": false, "m_bReloadSingleBulletsAllowCancel": false, "m_flReloadSingleBulletsInitialDelay": 0.000000, "m_bCanCrit": true, "m_flCritBonusStartRange": 0.000000, "m_flCritBonusEndRange": 0.000000, "m_flCritBonusStart": 1.000000, "m_flCritBonusEnd": 1.000000, "m_flCritBonusAgainstNPCs": 0.200000, "m_eCritFilter": "CITADEL_UNIT_TARGET_ALL", "m_eCritAlwaysFilter": "", "m_bSpinsUp": false, "m_flMaxSpinCycleTime": -1.000000, "m_flSpinIncreaseRate": 0.000000, "m_flSpinDecayRate": 0.000000, "m_flBuildUpRate": -1.000000, "m_bIsSemiAuto": false, "m_flBulletSpeed": 1000.000000, "m_flBulletSpeedRandomFactor": 0.000000, "m_flBulletGravityScale": 1.000000, "m_flBulletRadius": 0.000000, "m_flBulletRadiusVsWorld": 0.000000, "m_flBulletLifetime": 0.000000, "m_flVerticalAimBias": 0.000000, "m_flBulletInheritShooterVelocityScale": 0.000000, "m_bCanZoom": true, "m_flZoomFOV": 70.000000, "m_flZoomFOV_Relative": -5.000000, "m_flZoomMoveSpeedPercent": 0.750000, "m_flShootMoveSpeedPercent": 0.750000, "m_flReloadMoveSpeedPercent": 1.000000, "m_bUsesSpreadPattern": true, "m_Spread": 0.200000, "m_bFirstShotPerfectAccuracy": false, "m_AimingShootSpreadPenalty": 0.000000, "m_flScatterYawScale": 1.000000, "m_flShootSpreadPenaltyPerShot": 0.000000, "m_ShootSpreadPenaltyPerShotNormalization": { "m_bNormalizeSpreadPerShot": false, "m_FireRatePctRange": [ 0.000000, 100.000000 ], "m_SpreadPerShotFactor": 1.000000 }, "m_flShootSpreadPenaltyDecayDelay": -1.000000, "m_flShootSpreadPenaltyDecay": 1.000000, "m_flSpreadPenaltyDecay": 3.000000, "m_flShootingUpSpreadPenalty": 0.000000, "m_flAutoReplenishClip": 0.000000, "m_NpcAimingSpread": 0.000000, "m_vecScatterOffsets": [ ], "m_flPelletScatterFactor": 1.000000, "m_flPelletScatterSpreadFactor": 0.500000, "m_bApplySpreadToFirstPellet": false, "m_vecOriginOffsets": [ ], "m_flVerticalPunch": 1.000000, "m_flHorizontalPunch": 0.500000, "m_HorizontalRecoil": { "m_Range": 0.000000, "m_flBurstSlope": 0.000000, "m_flBurstExponent": 1.000000, "m_flBurstConstant": 0.000000 }, "m_VerticallRecoil": { "m_Range": 0.000000, "m_flBurstSlope": 0.000000, "m_flBurstExponent": 1.000000, "m_flBurstConstant": 0.000000 }, "m_flRecoilSpeed": 1.000000, "m_flRecoilRecoveryDelayFactor": 1.000000, "m_flRecoilRecoverySpeed": 1.000000, "m_flRecoilShotIndexRecoveryTimeFactor": 0.250000, "m_nRecoilSeed": 0, "m_szBulletTravelTracerParticle": "particles/weapon_fx/default_tracer.vpcf", "m_szSelfBulletTravelTracerParticle": "", "m_szBulletLinkParticle": "", "m_bUseDesatForFriendlyNonHeroTracer": true, "m_eAttachmentSourceType": "EAttachmentSource_WeaponMuzzles", "m_strCustomAttachmentSource": "ability_cast", "m_szMuzzleFlashEffectName": "", "m_strWeaponImpactEffect": "", "m_mapImpactEffects": { }, "m_bUseWeaponAbilityName": false, "m_flDamageForce": 50.000000, "m_strShootSound": "", "m_strFirstShotSound": "", "m_strShotReleaseSound": "", "m_strBulletLoopingSound": "", "m_strBulletWhizSound": "", "m_strBulletImpactSound": "", "m_flBulletWhizDistance": 150.000000, "m_strReloadSound": "", "m_strReloadEndSound": "", "m_strLocalPlayerBulletImpactSound": "", "m_strLocalPlayerBulletImpactHeavySound": "", "m_strZoomInSound": "", "m_strZoomOutSound": "", "m_strSpinUpSound": "", "m_strSpinDownSound": "", "m_strSpinUpLoopSound": "", "m_flMaxLagCompensation": 340282346638528859811704183484516925440.000000 }, "m_eTrooperType": "NEUTRAL_TROOPER_NORMAL", "m_flGoldReward": 110.000000, "m_flGoldRewardBonusPercentPerMinute": 1.200000, "m_bCapSimultanousAttackers": false, "m_flShieldReactivateDelay": 0.000000, "m_flDyingDuration": 0.010000, "m_bDamagedByBullets": true, "m_bDamagedByMelee": true, "m_bDamagedByAbilities": true, "m_ShieldParticle": "", "m_retaliateParticle": "", "m_bHasAOEAttack": false, "m_flAOERadius": 0.000000, "m_flAOEDamage": 0.000000, "m_flAOEAttackCooldown": 0.000000, "m_AOEParticle": "", "m_AOEDebuffToApply": { }, "m_AOEInitiateSound": "", "m_AOESound": "", "m_AOEDebuffDuration": 0.400000, "m_vecRandomBodyGroup": [ ], "m_vecRandomSkin": [ ], "m_flHullCapsuleRadius": 16.000000, "m_flHullCapsuleHeight": 80.000000, "m_bFaceEnemyWhileIdle": false, "m_IdleLoopSound": "", "m_MoveType": "MOVETYPE_STEP", "m_iWeakPointCount": 0, "m_iWeakPointType": "ENWP_Weak", "m_iWeakPointRespawnTime": -1.000000, "m_NeutralDamageGrowth": { }, "m_flRetaliateDamage": 0.000000, "m_flVaultMiniGameTime": 3.000000, "m_flVaultMiniGameHitWindow": 0.500000, "m_flVaultMiniGameWheelScrollTime": 0.400000, "m_iVaultSuccessLightBuffDropCount": 1, "m_iVaultSuccessHeavyBuffDropCount": 4, "m_flVaultLightScrollTime": 5.000000, "m_flVaultWheelScrollTime": 1.500000, "m_flVaultSuccessLightsScroll": 0.500000, "m_flVaultSuccessWheelScroll": 0.500000, "m_flVaultSuccessDestroyTime": 2.000000, "m_VaultSuccessParticle": "", "m_VaultIdleLoopSound": "", "m_VaultStartActiveSound": "", "m_VaultActiveLoopSound": "", "m_VaultStartCriticalSound": "", "m_VaultCriticalLoopSound": "", "m_VaultHitSuccessSoundLight": "", "m_VaultHitSuccessSoundHeavy": "", "m_VaultHitFailSound": "", "m_VaultHit01": "", "m_VaultHit02": "", "m_VaultHit03": "", "m_VaultHit04": "", "m_VaultHit05": "", "m_VaultHit06": "", "m_VaultHit07": "", "m_VaultLight": "", "m_VaultLightHitWindow": "", "m_VaultWheelSuccessDing": "" }
Copy as
CNPC_NeutralSinnerSacrificeVData · 30 fields
0x16C0m_flRetaliateDamagefloat32 = 0
0x16C4m_flVaultMiniGameTimefloat32 = 3
0x16C8m_flVaultMiniGameHitWindowfloat32 = 0.5
0x16CCm_flVaultMiniGameWheelScrollTimefloat32 = 0.4
0x16D0m_iVaultSuccessLightBuffDropCountint32 = 1
0x16D4m_iVaultSuccessHeavyBuffDropCountint32 = 4
0x16D8m_flVaultLightScrollTimefloat32 = 5
0x16DCm_flVaultWheelScrollTimefloat32 = 1.5
0x16E0m_flVaultSuccessLightsScrollfloat32 = 0.5
0x16E4m_flVaultSuccessWheelScrollfloat32 = 0.5
0x16E8m_flVaultSuccessDestroyTimefloat32 = 2
0x16F0m_VaultSuccessParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x17D0m_VaultIdleLoopSoundCSoundEventName = ""
0x17E0m_VaultStartActiveSoundCSoundEventName = ""
0x17F0m_VaultActiveLoopSoundCSoundEventName = ""
0x1800m_VaultStartCriticalSoundCSoundEventName = ""
0x1810m_VaultCriticalLoopSoundCSoundEventName = ""
0x1820m_VaultHitSuccessSoundLightCSoundEventName = ""
0x1830m_VaultHitSuccessSoundHeavyCSoundEventName = ""
0x1840m_VaultHitFailSoundCSoundEventName = ""
0x1850m_VaultHit01CSoundEventName = ""
0x1860m_VaultHit02CSoundEventName = ""
0x1870m_VaultHit03CSoundEventName = ""
0x1880m_VaultHit04CSoundEventName = ""
0x1890m_VaultHit05CSoundEventName = ""
0x18A0m_VaultHit06CSoundEventName = ""
0x18B0m_VaultHit07CSoundEventName = ""
0x18C0m_VaultLightCSoundEventName = ""
0x18D0m_VaultLightHitWindowCSoundEventName = ""
0x18E0m_VaultWheelSuccessDingCSoundEventName = ""
from CNPC_TrooperNeutralVData · 31 fields
0x1348m_eTrooperTypeENeutralTrooperType = "NEUTRAL_TROOPER_NORMAL"
0x134Cm_flGoldRewardfloat32 = 110
0x1350m_flGoldRewardBonusPercentPerMinutefloat32 = 1.2
0x1354m_bCapSimultanousAttackersbool = false
0x1358m_flShieldReactivateDelayfloat32 = 0
0x135Cm_flDyingDurationfloat32 = 0.01
0x1360m_bDamagedByBulletsbool = true
0x1361m_bDamagedByMeleebool = true
0x1362m_bDamagedByAbilitiesbool = true
0x1368m_ShieldParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1448m_retaliateParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1528m_bHasAOEAttackbool = false
0x152Cm_flAOERadiusfloat32 = 0
0x1530m_flAOEDamagefloat32 = 0
0x1534m_flAOEAttackCooldownfloat32 = 0
0x1538m_AOEParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1618m_AOEDebuffToApplyCEmbeddedSubclass< CCitadelModifier > = {…}
0x1628m_AOEInitiateSoundCSoundEventName = ""
0x1638m_AOESoundCSoundEventName = ""
0x1648m_AOEDebuffDurationfloat32 = 0.4
0x1650m_vecRandomBodyGroupCUtlVector< CUtlString > = []
0x1668m_vecRandomSkinCUtlVector< CUtlString > = []
0x1680m_flHullCapsuleRadiusfloat32 = 16
0x1684m_flHullCapsuleHeightfloat32 = 80
0x1688m_bFaceEnemyWhileIdlebool = false
0x1690m_IdleLoopSoundCSoundEventName = ""
0x16A0m_MoveTypeMoveType_t = "MOVETYPE_STEP"
0x16A4m_iWeakPointCountint32 = 0
0x16A8m_iWeakPointTypeENeutralWeakPointType = "ENWP_Weak"
0x16ACm_iWeakPointRespawnTimefloat32 = -1
0x16B0m_NeutralDamageGrowthCEmbeddedSubclass< CCitadelModifier > = {…}
from CAI_CitadelNPCVData · 59 fields
0x330m_mapBoundAbilitiesCUtlOrderedMap< EAbilitySlots_t, CSubclassName > = {…}
0x358m_flSightRangePlayersfloat32 = 0
0x35Cm_flSightRangeNPCsfloat32 = 0
0x360m_MeleeAnimNameCGlobalSymbol = ""
0x368m_flMeleeAttemptRangefloat32 = 80
0x36Cm_flMeleeHitRangefloat32 = 80
0x370m_MeleeAttackPointsCUtlVector< float32 > = []
0x388m_flMaxHealthBarDrawDistancefloat32 = 0
0x38Cm_flWalkSpeedfloat32 = 300
0x390m_flRunSpeedfloat32 = 300
0x394m_flTurnRatefloat32 = 180
0x398m_flAccelerationfloat32 = 200
0x39Cm_flStepHeightfloat32 = 36
0x3A0m_flJumpAnticipationTimefloat32 = 0.6
0x3A8m_BeamStartSoundCSoundEventName = ""
0x3B8m_BeamStopSoundCSoundEventName = ""
0x3C8m_BeamPointStartLoopSoundCSoundEventName = ""
0x3D8m_BeamPointEndLoopSoundCSoundEventName = ""
0x3E8m_BeamPointClosestLoopSoundCSoundEventName = ""
0x3F8m_strAmbientLoopSoundCSoundEventName = ""
0x408m_DeathSoundCSoundEventName = ""
0x418m_strLastHitSoundCSoundEventName = ""
0x428m_bPlayLastHitSoundbool = true
0x42Cm_flLastHitSoundWindowTimefloat32 = 1
0x430m_MeleeHitSoundCSoundEventName = ""
0x440m_MeleeHitPlayerSoundCSoundEventName = ""
0x450m_sAmberModelNameCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x530m_sSapphireModelNameCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x610m_sDefaultMaterialGroupNameCModelMaterialGroupName = ""
0x618m_sEnemyMaterialGroupNameCModelMaterialGroupName = ""
0x620m_sTeam1MaterialGroupNameCModelMaterialGroupName = ""
0x628m_sTeam2MaterialGroupNameCModelMaterialGroupName = ""
0x630m_MeleeSwingParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x710m_MeleeActivateParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x7F0m_flModelScalefloat32 = 1
0x7F8m_DeathParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x8D8m_JumpParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x9B8m_flOutlineRangefloat32 = 2000
0x9BCm_flOutlineWidthfloat32 = 4
0x9C0m_bOutlineThroughWallsbool = false
0x9C1m_bOutlineWhenVisiblebool = false
0x9C2m_bSuppressOtherOutlinesWhenVisiblebool = false
0x9C8m_HealthBarParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0xAA8m_sHealthBarAttachmentCUtlString = ""
0xAB0m_HealthBarColorFriendColor = [4 items]
0xAB4m_HealthBarColorEnemyColor = [4 items]
0xAB8m_HealthBarColorTeam1Color = [4 items]
0xABCm_HealthBarColorTeam2Color = [4 items]
0xAC0m_HealthBarColorTeamNeutralColor = [4 items]
0xAC4m_flMeleeTargetRadiusfloat32 = 0
0xAC8m_flHealthBarOffsetfloat32 = 0
0xACCm_bSpawnBreakablesOnDeathbool = false
0xAD0m_flBreakableForceScalefloat32 = 1
0xAD4m_flPhysicsImpulseMultiplierfloat32 = 1
0xAD8m_flBeamWeaponWidthfloat32 = 1
0xADCm_flBeamTurnRatefloat32 = 90
0xAE0m_BeamWeaponParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0xBC0m_strCustomUnitIconCPanoramaImageName = ""
0xBD0m_WeaponInfoCCitadelWeaponInfo = {…}
from CAI_BaseNPCVData · 34 fields
0x28m_sModelNameCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x108m_hFootstepSoundsCFootstepTableHandle = ""
0x110m_vecNavLinkMovementNamesCUtlVector< CGlobalSymbol > = []
0x128m_flAimConeAnglefloat32 = 6
0x130m_nMaxHealthint32 = 100
0x138m_vecIntrinsicModifiersCUtlVector< CEmbeddedSubclass< CCitadelModifier > > = []
0x150m_statusEffectMapNPCStatusEffectMap_t = {…}
0x158m_vecAttachmentsCUtlVector< NPCAttachmentDesc_t > = []
0x170m_flHeadDamageMultiplierCSkillFloat = 1.5
0x180m_flChestDamageMultiplierCSkillFloat = 1
0x190m_flStomachDamageMultiplierCSkillFloat = 1
0x1A0m_flArmDamageMultiplierCSkillFloat = 1
0x1B0m_flLegDamageMultiplierCSkillFloat = 1
0x1C0m_nMaxAdditionalAmmoBalancingShotsCSkillInt = 0
0x1D0m_bTakesDamagebool = true
0x1D8m_strDamagedEffectCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x2B8m_bLightsFiresWhenDamagedbool = false
0x2BCm_nRagdollHealthint32 = 0
0x2C0m_flImpactEnergyScalefloat32 = 1
0x2C4m_bAllowNonZUpMovementbool = false
0x2C5m_bUseDynamicCollisionHullbool = false
0x2C6m_bRequestCapsuleCollisionbool = false
0x2C8m_flCapsuleRadiusOverridefloat32 = 0
0x2CCm_flCapsuleHeightOverridefloat32 = 0
0x2D0m_vecActionDesiredSharedCUtlVector< CGlobalSymbol > = []
0x2E8m_sPlayerKilledNpcSoundCSoundEventName = ""
0x2F8m_sCustomDeathHandshakeCGlobalSymbol = ""
0x300m_sDefaultMovementSettingsCUtlString = ""
0x308m_mappedMovementSettingsCUtlVector< AI_MappedMovementSettingsItem_t > = []
0x320m_bEnableCodeDrivenAnimgraphMovementbool = false
0x321m_bEnableAnimgraphTagDrivenStrafingbool = true
0x324m_flMassOverridefloat32 = -1
0x328m_flThreatTemperaturefloat32 = 20
0x32Cm_flFlashpointfloat32 = -1

History

  1. 6722–6745changed
    • size 0x18F0 → 0x1170
    • m_flRetaliateDamage offset 0x16C0 → 0xEF0
    • m_flVaultMiniGameTime offset 0x16C4 → 0xEF4
    • m_flVaultMiniGameHitWindow offset 0x16C8 → 0xEF8
    • m_flVaultMiniGameWheelScrollTime offset 0x16CC → 0xEFC
    • m_iVaultSuccessLightBuffDropCount offset 0x16D0 → 0xF00
    • m_iVaultSuccessHeavyBuffDropCount offset 0x16D4 → 0xF04
    • m_flVaultLightScrollTime offset 0x16D8 → 0xF18
    • m_flVaultWheelScrollTime offset 0x16DC → 0xF1C
    • m_flVaultSuccessLightsScroll offset 0x16E0 → 0xF24
    • m_flVaultSuccessWheelScroll offset 0x16E4 → 0xF28
    • m_flVaultSuccessDestroyTime offset 0x16E8 → 0xF2C
    • m_VaultSuccessParticle offset 0x16F0 → 0xF30
    • m_VaultIdleLoopSound offset 0x17D0 → 0x1010
    • m_VaultStartActiveSound offset 0x17E0 → 0x1020
    • m_VaultActiveLoopSound offset 0x17F0 → 0x1030
    • m_VaultStartCriticalSound offset 0x1800 → 0x1040
    • m_VaultCriticalLoopSound offset 0x1810 → 0x1060
    • m_VaultHitSuccessSoundLight offset 0x1820 → 0x1070
    • m_VaultHitSuccessSoundHeavy offset 0x1830 → 0x1080
    • m_VaultHitFailSound offset 0x1840 → 0x1090
    • m_VaultHit01 offset 0x1850 → 0x10C0
    • m_VaultHit02 offset 0x1860 → 0x10D0
    • m_VaultHit03 offset 0x1870 → 0x10E0
    • m_VaultHit04 offset 0x1880 → 0x10F0
    • m_VaultHit05 offset 0x1890 → 0x1100
    • m_VaultHit06 offset 0x18A0 → 0x1110
    • m_VaultHit07 offset 0x18B0 → 0x1120
    • m_VaultLight offset 0x18C0 → 0x1130
    • m_VaultLightHitWindow offset 0x18D0 → 0x1150
    • m_VaultWheelSuccessDing offset 0x18E0 → 0x1160
    • + m_flMiniGameFastSpeed float32 at 0xF08
    • + m_flMiniGameFastChance float32 at 0xF0C
    • + m_strFastMaterialGroup CModelMaterialGroupName at 0xF10
    • + m_flVaultLightFastFlashTime float32 at 0xF20
    • + m_VaultStartFastCriticalSound CSoundEventName at 0x1050
    • + m_VaultLightPowerupGainedSound CSoundEventName at 0x10A0
    • + m_VaultHeavyPowerupGainedSound CSoundEventName at 0x10B0
    • + m_VaultFastLightFlash CSoundEventName at 0x1140
  2. 6696–6701first dumped