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Modding Database

Up to date with Steam · checked 23s ago· Viewing build 6745 (Oct 02 2026)

CPulseCell_PlaySequence

classserver: CPulseCell_PlaySequence →

size 0x140 (320 bytes) · 3 own fields · last changed in build 6722

3 metadata entries
MGetKV3ClassDefaults
{ "_class": "CPulseCell_PlaySequence", "m_nEditorNodeID": -1, "m_BaseFlow_OnAfterCancel": { "m_SourceOutflowName": "", "m_nDestChunk": -1, "m_nInstruction": -1 }, "m_BaseFlow_WhileActive": { "m_SourceOutflowName": "", "m_nDestChunk": -1, "m_nInstruction": -1 }, "m_SequenceName": "", "m_PulseAnimEvents": { "m_Outflows": [ ] }, "m_OnFinished": { "m_SourceOutflowName": "", "m_nDestChunk": -1, "m_nInstruction": -1 } }
MPropertyFriendlyName
"Play Sequence"
MPropertyDescription
"Play the specified animation sequence on a NON-ANIMGRAPH entity, and wait for it to complete."
Copy as
CPulseCell_PlaySequence · 3 fields
0xD8m_SequenceNameCUtlString = ""
0xE0m_PulseAnimEventsPulseNodeDynamicOutflows_t = {…}
0xF8m_OnFinishedCPulse_ResumePoint = {…}
from CPulseCell_BaseYieldingInflow · 2 fields
0x48m_BaseFlow_OnAfterCancelCPulse_ResumePoint = {…}
0x90m_BaseFlow_WhileActiveCPulse_ResumePoint = {…}
from CPulseCell_Base · 1 field
0x8m_nEditorNodeIDPulseDocNodeID_t = -1

History

  1. 6722–6745changed
    • size 0xF8 → 0x140
    • m_SequenceName offset 0x48 → 0xD8
    • m_PulseAnimEvents offset 0x50 → 0xE0
    • m_OnFinished offset 0x68 → 0xF8
    • − m_OnCanceled
  2. 6696–6701first dumped