m_szSnapshotFileName offset 0x9A8 → 0xBB0, no longer networkedm_bActive offset 0xBA8 → 0xDB0, no longer networkedm_bFrozen offset 0xBA9 → 0xDB1, no longer networkedm_flFreezeTransitionDuration offset 0xBAC → 0xDB4, no longer networkedm_nStopType offset 0xBB0 → 0xDB8, no longer networkedm_bAnimateDuringGameplayPause offset 0xBB4 → 0xDBC, no longer networkedm_iEffectIndex offset 0xBB8 → 0xDC0, no longer networkedm_flStartTime offset 0xBC0 → 0xDC8, no longer networkedm_flPreSimTime offset 0xBC4 → 0xDCC, no longer networkedm_vServerControlPoints offset 0xBC8 → 0xDD0, no longer networkedm_iServerControlPointAssignments offset 0xBF8 → 0xE00, no longer networkedm_hControlPointEnts offset 0xBFC → 0xE04, no longer networkedm_bNoSave offset 0xCFC → 0xF10, no longer networkedm_bNoFreeze offset 0xCFD → 0xF11, no longer networkedm_bNoRamp offset 0xCFE → 0xF12, no longer networkedm_bStartActive offset 0xCFF → 0xF13m_iszEffectName offset 0xD00 → 0xF18m_iszControlPointNames offset 0xD08 → 0xF20m_nDataCP offset 0xF08 → 0x1120m_vecDataCPValue offset 0xF0C → 0x1124m_nTintCP offset 0xF18 → 0x1130m_clrTint offset 0xF1C → 0x1134m_bOldActive offset 0xF40 → 0x1158m_bOldFrozen offset 0xF41 → 0x1159m_bDataStringLocalized bool at 0xF04m_strDataString CUtlString at 0xF08