| USE_OBB_COLLISION_BOUNDS | 0 | 0x0 | |
| USE_BEST_COLLISION_BOUNDS | 1 | 0x1 | |
| USE_HITBOXES | 2 | 0x2 | |
| USE_SPECIFIED_BOUNDS | 3 | 0x3 | |
| USE_GAME_CODE | 4 | 0x4 | |
| USE_ROTATION_EXPANDED_BOUNDS | 5 | 0x5 | |
| USE_ROTATION_EXPANDED_ORIENTED_BOUNDS | 6 | 0x6 | |
| USE_COLLISION_BOUNDS_NEVER_VPHYSICS | 7 | 0x7 | |
| USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS | 8 | 0x8 | |
| SURROUNDING_TYPE_BIT_COUNT | 3 | 0x3 |