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Modding Database

Up to date with Steam · checked 16s ago· Viewing build 6722 (Sep 29 2026), not the latest

CPulseCell_LimitCount

class

size 0x50 (80 bytes) · 1 own fields

CPulseCell_Base › CPulseCell_BaseRequirement › CPulseCell_LimitCount
3 metadata entries
MGetKV3ClassDefaults
{ "_class": "CPulseCell_LimitCount", "m_nEditorNodeID": -1, "m_nLimitCount": 1 }
MPropertyFriendlyName
"Limit Count"
MPropertyDescription
"Skip this node after the limit. Check Type does not apply, the limit will always be checked."
Copy as
CPulseCell_LimitCount · 1 field
0x48m_nLimitCountint32 = 1
from CPulseCell_Base · 1 field
0x8m_nEditorNodeIDPulseDocNodeID_t = -1

History

  1. 6696–6745first dumped