m_angMoveEntitySpace offset 0x800 → 0x8F8m_fStayPushed offset 0x80C → 0x904m_fRotating offset 0x80D → 0x905m_ls offset 0x810 → 0x908m_sUseSound offset 0x830 → 0x928, type CUtlSymbolLarge → CGameSoundEventNamem_sLockedSound offset 0x838 → 0x930, type CUtlSymbolLarge → CGameSoundEventNamem_sUnlockedSound offset 0x840 → 0x938, type CUtlSymbolLarge → CGameSoundEventNamem_sOverrideAnticipationName offset 0x848 → 0x940m_bLocked offset 0x850 → 0x948m_bDisabled offset 0x851 → 0x949m_flUseLockedTime offset 0x854 → 0x950m_bSolidBsp offset 0x858 → 0x954m_OnDamaged offset 0x860 → 0x958m_OnPressed offset 0x878 → 0x970m_OnUseLocked offset 0x890 → 0x988m_OnIn offset 0x8A8 → 0x9A0m_OnOut offset 0x8C0 → 0x9B8m_nState offset 0x8D8 → 0x9D0m_hConstraint offset 0x8DC → 0x9D4m_hConstraintParent offset 0x8E0 → 0x9D8m_bForceNpcExclude offset 0x8E4 → 0x9DCm_sGlowEntity offset 0x8E8 → 0x9E0m_glowEntity offset 0x8F0 → 0x9E8, no longer networkedm_usable offset 0x8F4 → 0x9EC, no longer networkedm_szDisplayText offset 0x8F8 → 0x9F0, no longer networkedm_flSpeed float32 at 0x94C