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Modding Database

Up to date with Steam · checked 23s ago· Viewing build 6698 (Sep 17 2026), not the latest

CBaseDoor

classclient: C_BaseDoor →

size 0x980 (2432 bytes) · 28 own fields · last changed in build 6722 · 17 fields have Deadworks members

Derived (1): CRotDoor
1 metadata entry
MNetworkVarNames
"bool m_bIsUsable"
Copy as
CBaseDoor · 28 fields
0x810m_angMoveEntitySpaceQAngle
0x81Cm_vecMoveDirParentSpaceVector
0x828m_lslocksound_t
0x848m_bForceClosedbool
0x849m_bDoorGroupbool
0x84Am_bLockedbool
0x84Bm_bIgnoreDebrisbool
0x84Cm_bNoNPCsbool
0x850m_eSpawnPositionFuncDoorSpawnPos_t
0x854m_flBlockDamagefloat32
0x858m_NoiseMovingCUtlSymbolLarge
0x860m_NoiseArrivedCUtlSymbolLarge
0x868m_NoiseMovingClosedCUtlSymbolLarge
0x870m_NoiseArrivedClosedCUtlSymbolLarge
0x878m_ChainTargetCUtlSymbolLarge
0x880m_OnBlockedClosingCEntityIOOutput
0x898m_OnBlockedOpeningCEntityIOOutput
0x8B0m_OnUnblockedClosingCEntityIOOutput
0x8C8m_OnUnblockedOpeningCEntityIOOutput
0x8E0m_OnFullyClosedCEntityIOOutput
0x8F8m_OnFullyOpenCEntityIOOutput
0x910m_OnCloseCEntityIOOutput
0x928m_OnOpenCEntityIOOutput
0x940m_OnLockedUseCEntityIOOutput
0x958m_bLoopMoveSoundbool
0x978m_bCreateNavObstaclebool
0x979m_isChainingbool
0x97Am_bIsUsableboolnetworked
from CBaseToggle · 16 fields
0x780m_toggle_stateTOGGLE_STATE
0x784m_flMoveDistancefloat32
0x788m_flWaitfloat32
0x78Cm_flLipfloat32
0x790m_bAlwaysFireBlockedOutputsbool
0x794m_vecPosition1Vector
0x7A0m_vecPosition2Vector
0x7ACm_vecMoveAngQAngle
0x7B8m_vecAngle1QAngle
0x7C4m_vecAngle2QAngle
0x7D0m_flHeightfloat32
0x7D4m_hActivatorCHandle< CBaseEntity >
0x7D8m_vecFinalDestVector
0x7E4m_vecFinalAngleQAngle
0x7F0m_movementTypeint32
0x7F8m_sMasterCUtlSymbolLarge
from CBaseModelEntity · 38 fields
0x4A0m_CRenderComponentCRenderComponent*
0x4A8m_CHitboxComponentCHitboxComponentnetworked
0x4C0m_pChoreoComponentCChoreoComponent*networked
0x4C8m_nDestructiblePartInitialStateDestructed0HitGroup_t
0x4CCm_nDestructiblePartInitialStateDestructed1HitGroup_t
0x4D0m_nDestructiblePartInitialStateDestructed2HitGroup_t
0x4D4m_nDestructiblePartInitialStateDestructed3HitGroup_t
0x4D8m_nDestructiblePartInitialStateDestructed4HitGroup_t
0x4DCm_nDestructiblePartInitialStateDestructed0_PartIndexint32
0x4E0m_nDestructiblePartInitialStateDestructed1_PartIndexint32
0x4E4m_nDestructiblePartInitialStateDestructed2_PartIndexint32
0x4E8m_nDestructiblePartInitialStateDestructed3_PartIndexint32
0x4ECm_nDestructiblePartInitialStateDestructed4_PartIndexint32
0x4F0m_pDestructiblePartsSystemComponentCDestructiblePartsComponent*networked
0x4F8m_OnDestructibleHitGroupDamageLevelChangedCEntityOutputTemplate< CBaseModelEntity::OnDamageLevelChangedArgs_t >
0x520m_flDissolveStartTimeGameTime_t
0x528m_OnIgniteCEntityIOOutput
0x540m_nRenderModeRenderMode_tnetworked
0x541m_nRenderFXRenderFx_tnetworked
0x548m_szAddModifierCUtlString
0x550m_bAllowFadeInViewbool
0x570m_bHasCollisionbool
0x574m_vSupportVectorWS
0x580m_clrRender.RenderColorColornetworked
0x588m_vecRenderAttributesCUtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t >networked
0x5F0m_bRenderToCubemapsboolnetworked
0x5F1m_bNoInterpolateboolnetworked
0x5F8m_CollisionCCollisionPropertynetworked
0x6B0m_GlowCGlowPropertynetworked
0x708m_flGlowBackfaceMultfloat32networked
0x70Cm_fadeMinDistfloat32networked
0x710m_fadeMaxDistfloat32networked
0x714m_flFadeScalefloat32networked
0x718m_flShadowStrengthfloat32networked
0x71Cm_nObjectCullinguint8networked
0x720m_bodyGroupChoicesCUtlOrderedMap< CGlobalSymbol, int32 >
0x748m_vecViewOffset.EyePositionCNetworkViewOffsetVectornetworked
0x778m_bvDisabledHitGroupsuint32[1]networked
from CBaseEntity · 79 fields
0x30m_CBodyComponent.BodyComponentCBodyComponent*networked
0x38m_NetworkTransmitComponentCNetworkTransmitComponent
0x248m_aThinkFunctionsCUtlVector< thinkfunc_t >
0x260m_iCurrentThinkContextint32
0x264m_nLastThinkTickGameTick_t
0x268m_bDisabledContextThinksbool
0x278m_isSteadyStateCTypedBitVec
0x280m_lastNetworkChangefloat32
0x290m_ResponseContextsCUtlVector< ResponseContext_t >
0x2A8m_iszResponseContextCUtlSymbolLarge
0x2D0m_iHealth.Healthint32networked
0x2D4m_iMaxHealth.MaxHealthint32networked
0x2D8m_lifeState.LifeStateuint8networked
0x2DCm_flDamageAccumulatorfloat32
0x2E0m_bTakesDamageboolnetworked
0x2E8m_nTakeDamageFlagsTakeDamageFlags_tnetworked
0x2F0m_nPlatformTypeEntityPlatformTypes_tnetworked
0x2F2m_MoveCollideMoveCollide_tnetworked
0x2F3m_MoveTypeMoveType_tnetworked
0x2F4m_nActualMoveType.MoveTypeMoveType_t
0x2F5m_nWaterTouchuint8
0x2F6m_nSlimeTouchuint8
0x2F7m_bRestoreInHierarchybool
0x2F8m_targetCUtlSymbolLarge
0x300m_hDamageFilterCHandle< CBaseFilter >
0x308m_iszDamageFilterNameCUtlSymbolLarge
0x310m_flMoveDoneTimefloat32
0x314m_nSubclassID.CreateByDesignerName()CUtlStringTokennetworked
0x320m_flAnimTimefloat32networked
0x324m_flSimulationTimefloat32networked
0x328m_flCreateTimeGameTime_tnetworked
0x32Cm_bClientSideRagdollboolnetworked
0x32Dm_ubInterpolationFrameuint8networked
0x330m_vPrevVPhysicsUpdatePosVector
0x33Cm_iTeamNum.TeamNumuint8networked
0x340m_iGlobalnameCUtlSymbolLarge
0x348m_iSentToClientsint32
0x34Cm_flSpeedfloat32networked
0x350m_sUniqueHammerIDCUtlString
0x358m_spawnflagsuint32networked
0x35Cm_nNextThinkTickGameTick_tnetworked
0x360m_nSimulationTickint32
0x368m_OnKilledCEntityIOOutput
0x380m_fFlags.Flagsuint32networked
0x384m_vecAbsVelocity.AbsVelocityVector
0x390m_vecVelocityCNetworkVelocityVectornetworked
0x3C0m_nPushEnumCountint32
0x3C8m_pCollision.CollisionCCollisionProperty*
0x3D0m_pModifierProp.ModifierPropCModifierProperty*networked
0x3D8m_hEffectEntityCHandle< CBaseEntity >networked
0x3DCm_hOwnerEntityCHandle< CBaseEntity >networked
0x3E0m_fEffectsuint32networked
0x3E4m_hGroundEntity.GroundEntityCHandle< CBaseEntity >networked
0x3E8m_nGroundBodyIndexint32networked
0x3ECm_flFriction.Frictionfloat32networked
0x3F0m_flElasticityfloat32networked
0x3F4m_flGravityScale.GravityScalefloat32networked
0x3F8m_flTimeScalefloat32networked
0x3FCm_flWaterLevelfloat32networked
0x400m_bGravityDisabledboolnetworked
0x401m_bAnimatedEveryTickboolnetworked
0x404m_flActualGravityScalefloat32
0x408m_bGravityActuallyDisabledbool
0x409m_bDisableLowViolencebool
0x40Am_nWaterTypeuint8
0x40Cm_iEFlagsint32
0x410m_OnUser1CEntityIOOutput
0x428m_OnUser2CEntityIOOutput
0x440m_OnUser3CEntityIOOutput
0x458m_OnUser4CEntityIOOutput
0x470m_iInitialTeamNumint32
0x474m_flNavIgnoreUntilTimeGameTime_tnetworked
0x478m_vecAngVelocityQAngle
0x484m_bNetworkQuantizeOriginAndAnglesbool
0x485m_bLagCompensatebool
0x488m_pBlockerCHandle< CBaseEntity >
0x48Cm_flLocalTimefloat32
0x490m_flVPhysicsUpdateLocalTimefloat32
0x498m_pPulseGraphInstanceCPulseGraphInstance_ServerEntity*
from CEntityInstance · 3 fields
0x8m_iszPrivateVScriptsCUtlSymbolLarge
0x10m_pEntity.NameCEntityIdentity*networked
0x28m_CScriptComponentCScriptComponent*

History

  1. 6722–6745changed
    • size 0x980 → 0xA80
    • m_angMoveEntitySpace offset 0x810 → 0x908
    • m_vecMoveDirParentSpace offset 0x81C → 0x914
    • m_ls offset 0x828 → 0x920
    • m_bForceClosed offset 0x848 → 0x940
    • m_bDoorGroup offset 0x849 → 0x941
    • m_bLocked offset 0x84A → 0x942
    • m_bIgnoreDebris offset 0x84B → 0x943
    • m_bNoNPCs offset 0x84C → 0x944
    • m_eSpawnPosition offset 0x850 → 0x948
    • m_flBlockDamage offset 0x854 → 0x94C
    • m_NoiseMoving offset 0x858 → 0x950, type CUtlSymbolLarge → CGameSoundEventName
    • m_NoiseArrived offset 0x860 → 0x958, type CUtlSymbolLarge → CGameSoundEventName
    • m_NoiseMovingClosed offset 0x868 → 0x960, type CUtlSymbolLarge → CGameSoundEventName
    • m_NoiseArrivedClosed offset 0x870 → 0x968, type CUtlSymbolLarge → CGameSoundEventName
    • m_ChainTarget offset 0x878 → 0x970
    • m_OnBlockedClosing offset 0x880 → 0x978
    • m_OnBlockedOpening offset 0x898 → 0x990
    • m_OnUnblockedClosing offset 0x8B0 → 0x9A8
    • m_OnUnblockedOpening offset 0x8C8 → 0x9C0
    • m_OnFullyClosed offset 0x8E0 → 0x9D8
    • m_OnFullyOpen offset 0x8F8 → 0x9F0
    • m_OnClose offset 0x910 → 0xA08
    • m_OnOpen offset 0x928 → 0xA20
    • m_OnLockedUse offset 0x940 → 0xA38
    • m_bLoopMoveSound offset 0x958 → 0xA50
    • m_bCreateNavObstacle offset 0x978 → 0xA70
    • m_isChaining offset 0x979 → 0xA78
    • m_bIsUsable offset 0x97A → 0xA79, no longer networked
    • + m_flSpeed float32 at 0xA74
  2. 6696–6701first dumped