m_angMoveEntitySpace offset 0x810 → 0x908m_vecMoveDirParentSpace offset 0x81C → 0x914m_ls offset 0x828 → 0x920m_bForceClosed offset 0x848 → 0x940m_bDoorGroup offset 0x849 → 0x941m_bLocked offset 0x84A → 0x942m_bIgnoreDebris offset 0x84B → 0x943m_bNoNPCs offset 0x84C → 0x944m_eSpawnPosition offset 0x850 → 0x948m_flBlockDamage offset 0x854 → 0x94Cm_NoiseMoving offset 0x858 → 0x950, type CUtlSymbolLarge → CGameSoundEventNamem_NoiseArrived offset 0x860 → 0x958, type CUtlSymbolLarge → CGameSoundEventNamem_NoiseMovingClosed offset 0x868 → 0x960, type CUtlSymbolLarge → CGameSoundEventNamem_NoiseArrivedClosed offset 0x870 → 0x968, type CUtlSymbolLarge → CGameSoundEventNamem_ChainTarget offset 0x878 → 0x970m_OnBlockedClosing offset 0x880 → 0x978m_OnBlockedOpening offset 0x898 → 0x990m_OnUnblockedClosing offset 0x8B0 → 0x9A8m_OnUnblockedOpening offset 0x8C8 → 0x9C0m_OnFullyClosed offset 0x8E0 → 0x9D8m_OnFullyOpen offset 0x8F8 → 0x9F0m_OnClose offset 0x910 → 0xA08m_OnOpen offset 0x928 → 0xA20m_OnLockedUse offset 0x940 → 0xA38m_bLoopMoveSound offset 0x958 → 0xA50m_bCreateNavObstacle offset 0x978 → 0xA70m_isChaining offset 0x979 → 0xA78m_bIsUsable offset 0x97A → 0xA79, no longer networkedm_flSpeed float32 at 0xA74