- MNetworkIncludeByUserGroup
- "Origin"
- MNetworkIncludeByName
- "m_nModelIndex"
- MNetworkIncludeByName
- "m_nRenderFX"
- MNetworkIncludeByName
- "m_nRenderMode"
- MNetworkIncludeByName
- "m_clrRender"
- MNetworkIncludeByName
- "CGameSceneNode::m_hParent"
- MNetworkOverride
- "m_clrRender"
- MNetworkVarNames
- "float32 m_flFrameRate"
- MNetworkVarNames
- "float32 m_flHDRColorScale"
- MNetworkVarNames
- "uint8 m_nNumBeamEnts"
- MNetworkVarNames
- "HMaterialStrong m_hBaseMaterial"
- MNetworkVarNames
- "HMaterialStrong m_nHaloIndex"
- MNetworkVarNames
- "BeamType_t m_nBeamType"
- MNetworkVarNames
- "uint32 m_nBeamFlags"
- MNetworkVarNames
- "CHandle< CBaseEntity > m_hAttachEntity"
- MNetworkVarNames
- "AttachmentHandle_t m_nAttachIndex"
- MNetworkVarNames
- "float32 m_fWidth"
- MNetworkVarNames
- "float32 m_fEndWidth"
- MNetworkVarNames
- "float32 m_fFadeLength"
- MNetworkVarNames
- "float32 m_fHaloScale"
- MNetworkVarNames
- "float32 m_fAmplitude"
- MNetworkVarNames
- "float32 m_fStartFrame"
- MNetworkVarNames
- "float32 m_fSpeed"
- MNetworkVarNames
- "float32 m_flFrame"
- MNetworkVarNames
- "BeamClipStyle_t m_nClipStyle"
- MNetworkVarNames
- "bool m_bTurnedOff"
- MNetworkVarNames
- "VectorWS m_vecEndPos"