| CCitadelAbilityBeam_t · 6 fields | ||||
| 0x8 | m_nActivateTime | GameTime_t | networked | |
| 0xC | m_angBeamAngles | QAngle | networked | |
| 0x18 | m_vBeamAimPos | VectorWS | networked | |
| 0x24 | m_hShooter | CHandle< CBaseEntity > | ||
| 0x28 | m_hPlayerShooter | CHandle< CCitadelPlayerPawn > | ||
| 0xFB8 | m_bEnforceLOSToShootPosition | bool | ||