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Modding Database

Up to date with Steam · checked 17s ago· Viewing build 6698 (Sep 17 2026), not the latest

CCitadelPlayer_MovementServices

classclient: CCitadelPlayer_MovementServices →

size 0x2F8 (760 bytes) · 14 own fields · last changed in build 6722

4 metadata entries
MNetworkVarNames
"CNetworkVelocityVector m_vPositionDeltaVelocity"
MNetworkVarNames
"bool m_bToggleDuckActive"
MNetworkVarNames
"bool m_bDucked"
MNetworkVarNames
"bool m_bInPortalEnvironment"
Copy as
CCitadelPlayer_MovementServices · 14 fields
0x278m_vPositionDeltaVelocityCNetworkVelocityVectornetworked
0x2A8m_bToggleDuckActiveboolnetworked
0x2A9m_bDuckedboolnetworked
0x2AAm_bInPortalEnvironmentboolnetworked
0x2ACm_vecPogoVelocityVector
0x2B8m_vecSupportVector
0x2C4m_bCollidingbool
0x2C5m_bLandedOnGroundbool
0x2C6m_bHasFreeCursorbool
0x2C8m_flTurnSpringSpeedfloat32
0x2CCm_flInputDirectionCommitmentfloat32
0x2D0m_nSuccessiveDirChangesint8
0x2D4m_flLastDirChangeGameTime_t
0x2D8m_vLastWishDirVector2D
from CPlayer_MovementServices_Humanoid · 7 fields
0x240m_flStepSoundTimefloat32
0x244m_flFallVelocityfloat32networked
0x248m_groundNormalVector
0x254m_flSurfaceFrictionfloat32
0x258m_surfacePropsCUtlStringToken
0x268m_nStepsideint32
0x26Cm_vecSmoothedVelocityVector
from CPlayer_MovementServices · 15 fields
0x48m_nImpulseint32
0x50m_nButtonsCInButtonState
0x70m_nQueuedButtonDownMaskuint64
0x78m_nQueuedButtonChangeMaskuint64
0x80m_nButtonDoublePresseduint64
0x88m_pButtonPressedCmdNumberuint32[64]
0x188m_nLastCommandNumberProcesseduint32
0x190m_nToggleButtonDownMaskuint64networked
0x1A0m_flMaxspeedfloat32networked
0x1A4m_arrForceSubtickMoveWhenfloat32[4]networked
0x1B4m_flForwardMovefloat32
0x1B8m_flLeftMovefloat32
0x1BCm_flUpMovefloat32
0x1C0m_vecLastMovementImpulsesVector
0x228m_vecOldViewAnglesQAngle
from CPlayerPawnComponent · 1 field
0x8__m_pChainEntityCNetworkVarChainer

History

  1. 6722–6745changed
    • size 0x2F8 → 0x320
    • m_vPositionDeltaVelocity offset 0x278 → 0x290, no longer networked
    • m_bToggleDuckActive offset 0x2A8 → 0x2C0, no longer networked
    • m_bDucked offset 0x2A9 → 0x2C1, no longer networked
    • m_bInPortalEnvironment offset 0x2AA → 0x2C2, no longer networked
    • m_vecPogoVelocity offset 0x2AC → 0x2C4
    • m_vecSupport offset 0x2B8 → 0x2D4, type Vector → VectorWS
    • m_bColliding offset 0x2C4 → 0x2E0
    • m_bLandedOnGround offset 0x2C5 → 0x2E1
    • m_bHasFreeCursor offset 0x2C6 → 0x2E2
    • m_flInputDirectionCommitment offset 0x2CC → 0x2F0
    • m_nSuccessiveDirChanges offset 0x2D0 → 0x2F4
    • m_flLastDirChange offset 0x2D4 → 0x2F8
    • m_vLastWishDir offset 0x2D8 → 0x2FC
    • + m_flSkyclipVelocityZ float32 at 0x2D0
    • + m_flPawnTurnSpringSpeed float32 at 0x2E4
    • + m_flAG2TurnSpeed float32 at 0x2E8
    • + m_flAG2TurnSpeedSpringSpeed float32 at 0x2EC
    • − m_flTurnSpringSpeed
  2. 6696–6701first dumped