m_flMaxDistance offset 0x7A8 → 0x8A0m_nCachedExcludeFlags offset 0x7B0 → 0x8A8m_bInPortalEnvironment offset 0x7B8 → 0x8B0m_bHandlingPortalResult offset 0x7B9 → 0x8B1m_flArmingTime offset 0x7BC → 0x8B4m_flChargeAmount offset 0x7C0 → 0x8B8m_bCollideWithThrower offset 0x7C4 → 0x8BCm_bNewCollideWithThrower offset 0x7C5 → 0x8BDm_flTickSoundInterval offset 0x7D0 → 0x8C8m_vLastAbsOrigin offset 0x7D8 → 0x8D8, type Vector → VectorWSm_vLastAbsVelocity offset 0x7E4 → 0x8E4m_vecTargetToIgnore offset 0x808 → 0x910m_bDetonateStarted offset 0x820 → 0x928m_bTouchDisabled offset 0x821 → 0x929m_vInitialVelocity offset 0x824 → 0x92C, no longer networkedm_vInitialPosition offset 0x830 → 0x938, no longer networkedm_abilityID offset 0x83C → 0x944, no longer networkedm_vecSpawnPosition offset 0x848 → 0x950, type Vector → VectorWS, no longer networkedm_flProjectileSpeed offset 0x854 → 0x95C, no longer networkedm_flMaxLifetime offset 0x858 → 0x960, no longer networkedm_flParticleRadius offset 0x85C → 0x964, no longer networkedm_nNumDetonations int32 at 0x8D0m_nDetonationsLeft int32 at 0x8D4m_hParticleDef CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > at 0x948m_sParticleName