Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 4s ago· Viewing build 6698 (Sep 17 2026), not the latest

CCitadel_Ability_Fencer_PrimaryWeapon

classclient: CCitadel_Ability_Fencer_PrimaryWeapon →

size 0x11A0 (4512 bytes) · 1 own fields · last changed in build 6722 · 24 fields have Deadworks members

CEntityInstance › CBaseEntity › CCitadelBaseAbility › CCitadel_Ability_PrimaryWeapon › CCitadel_Ability_Fencer_PrimaryWeapon
1 metadata entry
MNetworkVarNames
"int m_iCurrentShotCount"
Copy as
CCitadel_Ability_Fencer_PrimaryWeapon · 1 field
0x1198m_iCurrentShotCountint32networked
from CCitadel_Ability_PrimaryWeapon · 55 fields
0xF70m_flLastReloadStartTimeGameTime_tnetworked
0xF74m_flNextPrimaryAttackGameTime_tnetworked
0xF78m_flDelayedShotCreateTimeGameTime_t
0x1098m_iClipint32networked
0x109Cm_iBonusClipint32networked
0x10A0m_nNumContinuousShotsint32networked
0x10A4m_flContinuousShotStartTimeGameTime_tnetworked
0x10A8m_flSpreadPenaltyfloat32networked
0x10ACm_flZoomTimeGameTime_tnetworked
0x10B0m_flZoomOutTimeGameTime_tnetworked
0x10B4m_iSpreadIndexint8networked
0x10B6m_nShotRecoilIndexint16networked
0x10B8m_flNextShotRecoilRecoveryTimeGameTime_tnetworked
0x10BCm_bIsZoomedboolnetworked
0x10BDm_nBurstShotsRemaininguint8networked
0x10C0m_nShotNumberuint32networked
0x10C4m_bInReloadboolnetworked
0x10C5m_bSingleShotReloadFirstBulletboolnetworked
0x10C8m_reloadQueuedStartTimeGameTime_tnetworked
0x10CCm_flReloadAvailableTimeGameTime_tnetworked
0x10D0m_bCanActiveReloadboolnetworked
0x10D4m_flLastAttackTimeGameTime_tnetworked
0x10D8m_flNextAttackDelayStartTimeGameTime_tnetworked
0x10DCm_flNextAttackDelayEndTimeGameTime_tnetworked
0x10E0m_flAttackDelayPauseTotalTimefloat32networked
0x10E4m_flAttackDelayPauseEndTimeGameTime_tnetworked
0x10E8m_eNextAttackDelayReasonENextAttackDelayReason_tnetworked
0x10ECm_bInputPressedWhileSelectedboolnetworked
0x10F0m_eActiveFireModeEFireMode_tnetworked
0x10F4m_bPassiveFXActiveboolnetworked
0x10F8m_flAmmoFracfloat32networked
0x10FCm_bFiredRecentlyboolnetworked
0x1100m_angRecoilAnglesQAngle
0x110Cm_angRecoilToAddQAngle
0x1118m_angRecoilRecoveryQAngle
0x1124m_flRecoilStartTimeGameTime_t
0x1128m_flRecoilRecoverySpeedfloat32
0x112Cm_flAddApproachSpeedfloat32
0x1130m_currentSpreadfloat32
0x1134m_currentMaxSpreadfloat32
0x1138m_currentFireSpreadfloat32
0x113Cm_flCurrentSpinRatefloat32
0x1140m_bWasSpinningUpbool
0x1144m_fFireDurationfloat32
0x1148m_bPrimaryAttackHeldbool
0x1149m_bFireOnEmptybool
0x114Am_bHasReleasedForSemiAutobool
0x114Cm_flNextDisarmSoundGameTime_t
0x1178m_nPrimaryMuzzleIndexint32
0x117Cm_flPrimaryMuzzleResetTimeGameTime_t
0x1180m_nSecondaryMuzzleIndexint32
0x1184m_flSecondaryMuzzleResetTimeGameTime_t
0x1188m_nRandomStreakint32
0x118Cm_nLastUsedMuzzleIndexint32
0x1190m_nClipSizeBeforeSwapint32
from CCitadelBaseAbility · 34 fields
0x578m_vecIntrinsicModifiersCUtlVector< CModifierHandleTyped< CCitadelModifier > >
0x590m_pCastDelayAutoModifierCModifierHandleTyped< CCitadelModifier >
0x5A8m_pChannelAutoModifierCModifierHandleTyped< CCitadelModifier >
0x5C0m_strUsedCastGraphParamCGlobalSymbol
0x5C8m_nCastParamNeedsResetTickint32
0x5D0m_bIsCoolingDownInternalbool
0x5D4m_flCancelMashProtectionEndTimeGameTime_t
0x5D8m_flCancelLockoutEndTimeGameTime_t
0x5F8m_bChanneling.IsChannelingboolnetworked
0x5F9m_bInCastDelayboolnetworked
0x5FAm_bShouldBeExecutedboolnetworked
0x5FBm_bCanBeUpgraded.CanBeUpgradedboolnetworked
0x600m_eStolenInSlotCitadelStolenAbilitySlot_tnetworked
0x610m_nUpgradeInfo.UpgradeBitsCitadelAbilityUpgradeInfoPacked_tnetworked
0x614m_iBucketIDEAbilityBucketTypenetworked
0x618m_bToggleState.ToggleStateboolnetworked
0x61Cm_flCooldownStart.CooldownStartGameTime_tnetworked
0x620m_flCooldownEnd.CooldownEndGameTime_tnetworked
0x624m_flCastCompletedTimeGameTime_tnetworked
0x628m_flChannelStartTimeGameTime_tnetworked
0x62Cm_flCastDelayStartTimeGameTime_tnetworked
0x630m_eAbilitySlot.AbilitySlotEAbilitySlots_tnetworked
0x634m_flPostCastDelayEndTimeGameTime_tnetworked
0x638m_iRemainingCharges.RemainingChargesint32networked
0x63Cm_flChargeRechargeStartGameTime_tnetworked
0x640m_flChargeRechargeEndGameTime_tnetworked
0x644m_flMovementControlActiveTimeGameTime_tnetworked
0x648m_flSelectedChangedTimeGameTime_tnetworked
0x64Cm_flAltCastHoldStartTimeGameTime_tnetworked
0x650m_flAltCastDoubleTapStartTimeGameTime_tnetworked
0x654m_bCanBeImbuedboolnetworked
0x658m_vecImbuedAbilities.ImbuedAbilityIdsCNetworkUtlVectorBase< CUtlStringToken >networked
0x670m_bSelectionModeIsAltModeboolnetworked
0x674m_flPreviousEffectiveCooldownfloat32
from CBaseEntity · 79 fields
0x30m_CBodyComponent.BodyComponentCBodyComponent*networked
0x38m_NetworkTransmitComponentCNetworkTransmitComponent
0x248m_aThinkFunctionsCUtlVector< thinkfunc_t >
0x260m_iCurrentThinkContextint32
0x264m_nLastThinkTickGameTick_t
0x268m_bDisabledContextThinksbool
0x278m_isSteadyStateCTypedBitVec
0x280m_lastNetworkChangefloat32
0x290m_ResponseContextsCUtlVector< ResponseContext_t >
0x2A8m_iszResponseContextCUtlSymbolLarge
0x2D0m_iHealth.Healthint32networked
0x2D4m_iMaxHealth.MaxHealthint32networked
0x2D8m_lifeState.LifeStateuint8networked
0x2DCm_flDamageAccumulatorfloat32
0x2E0m_bTakesDamageboolnetworked
0x2E8m_nTakeDamageFlagsTakeDamageFlags_tnetworked
0x2F0m_nPlatformTypeEntityPlatformTypes_tnetworked
0x2F2m_MoveCollideMoveCollide_tnetworked
0x2F3m_MoveTypeMoveType_tnetworked
0x2F4m_nActualMoveType.MoveTypeMoveType_t
0x2F5m_nWaterTouchuint8
0x2F6m_nSlimeTouchuint8
0x2F7m_bRestoreInHierarchybool
0x2F8m_targetCUtlSymbolLarge
0x300m_hDamageFilterCHandle< CBaseFilter >
0x308m_iszDamageFilterNameCUtlSymbolLarge
0x310m_flMoveDoneTimefloat32
0x314m_nSubclassID.CreateByDesignerName()CUtlStringTokennetworked
0x320m_flAnimTimefloat32networked
0x324m_flSimulationTimefloat32networked
0x328m_flCreateTimeGameTime_tnetworked
0x32Cm_bClientSideRagdollboolnetworked
0x32Dm_ubInterpolationFrameuint8networked
0x330m_vPrevVPhysicsUpdatePosVector
0x33Cm_iTeamNum.TeamNumuint8networked
0x340m_iGlobalnameCUtlSymbolLarge
0x348m_iSentToClientsint32
0x34Cm_flSpeedfloat32networked
0x350m_sUniqueHammerIDCUtlString
0x358m_spawnflagsuint32networked
0x35Cm_nNextThinkTickGameTick_tnetworked
0x360m_nSimulationTickint32
0x368m_OnKilledCEntityIOOutput
0x380m_fFlags.Flagsuint32networked
0x384m_vecAbsVelocity.AbsVelocityVector
0x390m_vecVelocityCNetworkVelocityVectornetworked
0x3C0m_nPushEnumCountint32
0x3C8m_pCollision.CollisionCCollisionProperty*
0x3D0m_pModifierProp.ModifierPropCModifierProperty*networked
0x3D8m_hEffectEntityCHandle< CBaseEntity >networked
0x3DCm_hOwnerEntityCHandle< CBaseEntity >networked
0x3E0m_fEffectsuint32networked
0x3E4m_hGroundEntity.GroundEntityCHandle< CBaseEntity >networked
0x3E8m_nGroundBodyIndexint32networked
0x3ECm_flFriction.Frictionfloat32networked
0x3F0m_flElasticityfloat32networked
0x3F4m_flGravityScale.GravityScalefloat32networked
0x3F8m_flTimeScalefloat32networked
0x3FCm_flWaterLevelfloat32networked
0x400m_bGravityDisabledboolnetworked
0x401m_bAnimatedEveryTickboolnetworked
0x404m_flActualGravityScalefloat32
0x408m_bGravityActuallyDisabledbool
0x409m_bDisableLowViolencebool
0x40Am_nWaterTypeuint8
0x40Cm_iEFlagsint32
0x410m_OnUser1CEntityIOOutput
0x428m_OnUser2CEntityIOOutput
0x440m_OnUser3CEntityIOOutput
0x458m_OnUser4CEntityIOOutput
0x470m_iInitialTeamNumint32
0x474m_flNavIgnoreUntilTimeGameTime_tnetworked
0x478m_vecAngVelocityQAngle
0x484m_bNetworkQuantizeOriginAndAnglesbool
0x485m_bLagCompensatebool
0x488m_pBlockerCHandle< CBaseEntity >
0x48Cm_flLocalTimefloat32
0x490m_flVPhysicsUpdateLocalTimefloat32
0x498m_pPulseGraphInstanceCPulseGraphInstance_ServerEntity*
from CEntityInstance · 3 fields
0x8m_iszPrivateVScriptsCUtlSymbolLarge
0x10m_pEntity.NameCEntityIdentity*networked
0x28m_CScriptComponentCScriptComponent*

History

  1. 6722–6745changed
    • size 0x11A0 → 0x1710
    • m_iCurrentShotCount offset 0x1198 → 0x1708, no longer networked
  2. 6696–6701first dumped