m_vStartPosition offset 0xF70 → 0x14A0, type Vector → VectorWS, no longer networkedm_vEndPosition offset 0xF7C → 0x14AC, type Vector → VectorWS, no longer networkedm_bIsDashing offset 0xF88 → 0x14B8, no longer networkedm_vecHitEnemies offset 0xF90 → 0x14C0m_vecLastPosition offset 0xFA8 → 0x14D8, type Vector → VectorWSm_flStuckTime offset 0x1638 → 0x1DD8