m_bPreparing offset 0x1370 → 0x1A20, no longer networkedm_bTackling offset 0x1371 → 0x1A21, no longer networkedm_flTackleStartTime offset 0x1374 → 0x1A24, no longer networkedm_flTackleDuration offset 0x1378 → 0x1A28, no longer networkedm_vecTackleDir offset 0x137C → 0x1A2C, no longer networkedm_vecLastPosition offset 0x1388 → 0x1A38, type Vector → VectorWSm_nStuckFramesCount offset 0x1394 → 0x1A44m_vecHitEnemies offset 0x1398 → 0x1A48m_flPrepareStartTime offset 0x13B0 → 0x1A60m_nDistancePreview offset 0x13B4 → 0x1A64