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Modding Database

Up to date with Steam · checked 12s ago· Viewing build 6722 (Sep 29 2026), not the latest

CCitadel_Modifier_DazzlingOrbWatcher

classclient: CCitadel_Modifier_DazzlingOrbWatcher →

size 0x978 (2424 bytes) · 11 own fields · last changed in build 6722

CBaseModifier › CCitadelModifier › CCitadel_Modifier_DazzlingOrbWatcher
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CCitadel_Modifier_DazzlingOrbWatcher · 11 fields
0x140m_nAssociatedShotIDShotID_t
0x144m_hAssociatedProjectileCHandle< CBaseEntity >
0x148m_flLastHitTimeGameTime_t
0x14Cm_hLastHitTargetCHandle< CBaseEntity >
0x150m_vLastHitLocationVectorWS
0x15Cm_nBouncesRemainingint32
0x160m_flLingerEndTimeGameTime_t
0x164m_flDamageAtCastfloat32
0x168m_flSlowDurationAtCastfloat32
0x16Cm_flBounceRadiusAtCastfloat32
0x170m_nGraceParticleIndexParticleIndex_t
from CCitadelModifier · 1 field
0x120m_flEffectivenessfloat32
from CBaseModifier · 27 fields
0x28m_nSerialNumberModifierSerialNumber_t
0x2Cm_flLastAppliedTimeGameTime_t
0x30m_flCreationTimeGameTime_t
0x34m_flDurationfloat32
0x38m_hCasterCHandle< CBaseEntity >
0x3Cm_hAbilityCHandle< CBaseEntity >
0x40m_hAuraProviderCModifierHandleBase
0x58m_bInAuraRangebool
0x5Am_nQueuedModifierRefreshHandleModifierQueuedRefreshHandle_t
0x5Cm_nAbilitySubclassIDCUtlStringToken
0x60m_iAttributesuint8
0x61m_iTeamuint8
0x62m_iStackCountint16
0x64m_iMaxStackCountint16
0x68m_pVecStackDecayTimesCUtlVector< GameTime_t >*
0x70m_eDestroyReasonuint8
0x71m_bDisabledbool
0x72m_bSuppressSendModifierbool
0x73m_bReadyOnClientbool
0x74m_flThinkIntervalfloat32
0x78m_flThinkIntervalStartTimeGameTime_t
0x7Cm_flAsyncThinkIntervalfloat32
0x80m_flAsyncThinkIntervalStartTimeGameTime_t
0x84m_flTimeScalefloat32
0x88m_pVecTrackedObjectsCUtlVector< IModifierTrackedObject* >*
0x90m_hModifierListHandleModifierRuntimeHandle_t
0x94m_iStringIndexint32

History

  1. 6722–6745changed
    • size 0x788 → 0x978
    • m_nAssociatedShotID offset 0xD0 → 0x140
    • m_hAssociatedProjectile offset 0xD4 → 0x144
    • m_flLastHitTime offset 0xD8 → 0x148
    • m_hLastHitTarget offset 0xDC → 0x14C
    • m_vLastHitLocation offset 0xE0 → 0x150, type Vector → VectorWS
    • m_nBouncesRemaining offset 0xEC → 0x15C
    • m_flLingerEndTime offset 0xF0 → 0x160
    • m_flDamageAtCast offset 0xF4 → 0x164
    • m_flSlowDurationAtCast offset 0xF8 → 0x168
    • m_flBounceRadiusAtCast offset 0xFC → 0x16C
    • m_nGraceParticleIndex offset 0x100 → 0x170
  2. 6696–6701first dumped