Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 16s ago· Viewing build 6722 (Sep 29 2026), not the latest

CCitadel_Modifier_Tier3Boss_LaserBeam

classclient: CCitadel_Modifier_Tier3Boss_LaserBeam →

size 0x320 (800 bytes) · 14 own fields · last changed in build 6722

CBaseModifier › CCitadelModifier › CCitadel_Modifier_Tier3Boss_Base › CCitadel_Modifier_Tier3Boss_LaserBeam
Copy as
CCitadel_Modifier_Tier3Boss_LaserBeam · 14 fields
0x144m_vStartVectorWS
0x150m_vEndVectorWS
0x15Cm_vPrevEndVectorWS
0x168m_flAngleBetweenTracefloat32
0x16Cm_flNextDamageTickGameTime_t
0x170m_flNextAuraDropTickGameTime_t
0x178m_vecEntitiesHitCUtlVector< CHandle< CBaseEntity > >
0x190m_flLastShakeTimeGameTime_t
0x194m_vecBeamTargetVectorWS
0x1A0m_flLastBeamUpdateTimeGameTime_t
0x1A4m_vecEnemyPositionVectorWS
0x1B0m_bPreviewModebool
0x1B4m_iAttachmentIndexint32
0x1B8m_hAttachmentAttachmentHandle_t
from CCitadelModifier · 1 field
0x120m_flEffectivenessfloat32
from CBaseModifier · 27 fields
0x28m_nSerialNumberModifierSerialNumber_t
0x2Cm_flLastAppliedTimeGameTime_t
0x30m_flCreationTimeGameTime_t
0x34m_flDurationfloat32
0x38m_hCasterCHandle< CBaseEntity >
0x3Cm_hAbilityCHandle< CBaseEntity >
0x40m_hAuraProviderCModifierHandleBase
0x58m_bInAuraRangebool
0x5Am_nQueuedModifierRefreshHandleModifierQueuedRefreshHandle_t
0x5Cm_nAbilitySubclassIDCUtlStringToken
0x60m_iAttributesuint8
0x61m_iTeamuint8
0x62m_iStackCountint16
0x64m_iMaxStackCountint16
0x68m_pVecStackDecayTimesCUtlVector< GameTime_t >*
0x70m_eDestroyReasonuint8
0x71m_bDisabledbool
0x72m_bSuppressSendModifierbool
0x73m_bReadyOnClientbool
0x74m_flThinkIntervalfloat32
0x78m_flThinkIntervalStartTimeGameTime_t
0x7Cm_flAsyncThinkIntervalfloat32
0x80m_flAsyncThinkIntervalStartTimeGameTime_t
0x84m_flTimeScalefloat32
0x88m_pVecTrackedObjectsCUtlVector< IModifierTrackedObject* >*
0x90m_hModifierListHandleModifierRuntimeHandle_t
0x94m_iStringIndexint32

History

  1. 6722–6745changed
    • size 0x250 → 0x320
    • m_vStart offset 0xD4 → 0x144, type Vector → VectorWS
    • m_vEnd offset 0xE0 → 0x150, type Vector → VectorWS
    • m_vPrevEnd offset 0xEC → 0x15C, type Vector → VectorWS
    • m_flAngleBetweenTrace offset 0xF8 → 0x168
    • m_flNextDamageTick offset 0xFC → 0x16C
    • m_flNextAuraDropTick offset 0x100 → 0x170
    • m_vecEntitiesHit offset 0x108 → 0x178
    • m_flLastShakeTime offset 0x120 → 0x190
    • m_vecBeamTarget offset 0x124 → 0x194, type Vector → VectorWS
    • m_flLastBeamUpdateTime offset 0x130 → 0x1A0
    • m_vecEnemyPosition offset 0x134 → 0x1A4, type Vector → VectorWS
    • m_bPreviewMode offset 0x140 → 0x1B0
    • m_iAttachmentIndex offset 0x144 → 0x1B4
    • m_hAttachment offset 0x148 → 0x1B8
  2. 6696–6701first dumped