m_iMagnitude offset 0x780 → 0x878m_flPlayerDamage offset 0x784 → 0x87Cm_iRadiusOverride offset 0x788 → 0x880m_flInnerRadius offset 0x78C → 0x884m_flDamageForce offset 0x790 → 0x888m_hInflictor offset 0x794 → 0x88Cm_iCustomDamageType offset 0x798 → 0x890m_bCreateDebris offset 0x79C → 0x895m_iszCustomEffectName offset 0x7A8 → 0x8A0m_iszCustomSoundName offset 0x7B0 → 0x8A8m_bSuppressParticleImpulse offset 0x7B8 → 0x8B0m_iClassIgnore offset 0x7BC → 0x8B4m_iClassIgnore2 offset 0x7C0 → 0x8B8m_iszEntityIgnoreName offset 0x7C8 → 0x8C0m_hEntityIgnore offset 0x7D0 → 0x8C8m_bHasCustomDamageType bool at 0x894