| CGameScriptedMoveDef_t · 9 fields | ||||
| 0x0 | m_vDestOffset | Vector | ||
| 0xC | m_hDestEntity | CHandle< CBaseEntity > | ||
| 0x10 | m_angDest | QAngle | ||
| 0x1C | m_flDuration | float32 | ||
| 0x20 | m_flAngRate | float32 | ||
| 0x24 | m_flMoveSpeed | float32 | ||
| 0x28 | m_bAimDisabled | bool | ||
| 0x29 | m_bIgnoreRotation | bool | ||
| 0x2C | m_nForcedCrouchState | ForcedCrouchState_t | ||