Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 17s ago· Viewing build 6745 (Oct 02 2026)

CGenericConstraint

class

size 0x610 (1552 bytes) · 49 own fields · last changed in build 6722 · 15 fields have Deadworks members

Copy as
CGenericConstraint · 49 fields
0x518m_bPlaceAnchorsAtConstraintTransformbool
0x51Cm_nLinearMotionXJointMotion_t
0x520m_nLinearMotionYJointMotion_t
0x524m_nLinearMotionZJointMotion_t
0x528m_flLinearFrequencyXfloat32
0x52Cm_flLinearFrequencyYfloat32
0x530m_flLinearFrequencyZfloat32
0x534m_flLinearDampingRatioXfloat32
0x538m_flLinearDampingRatioYfloat32
0x53Cm_flLinearDampingRatioZfloat32
0x540m_flMaxLinearImpulseXfloat32
0x544m_flMaxLinearImpulseYfloat32
0x548m_flMaxLinearImpulseZfloat32
0x54Cm_flBreakAfterTimeXfloat32
0x550m_flBreakAfterTimeYfloat32
0x554m_flBreakAfterTimeZfloat32
0x558m_flBreakAfterTimeStartTimeXGameTime_t
0x55Cm_flBreakAfterTimeStartTimeYGameTime_t
0x560m_flBreakAfterTimeStartTimeZGameTime_t
0x564m_flBreakAfterTimeThresholdXfloat32
0x568m_flBreakAfterTimeThresholdYfloat32
0x56Cm_flBreakAfterTimeThresholdZfloat32
0x570m_flNotifyForceXfloat32
0x574m_flNotifyForceYfloat32
0x578m_flNotifyForceZfloat32
0x57Cm_flNotifyForceMinTimeXfloat32
0x580m_flNotifyForceMinTimeYfloat32
0x584m_flNotifyForceMinTimeZfloat32
0x588m_flNotifyForceLastTimeXGameTime_t
0x58Cm_flNotifyForceLastTimeYGameTime_t
0x590m_flNotifyForceLastTimeZGameTime_t
0x594m_bAxisNotifiedXbool
0x595m_bAxisNotifiedYbool
0x596m_bAxisNotifiedZbool
0x598m_nAngularMotionXJointMotion_t
0x59Cm_nAngularMotionYJointMotion_t
0x5A0m_nAngularMotionZJointMotion_t
0x5A4m_flAngularFrequencyXfloat32
0x5A8m_flAngularFrequencyYfloat32
0x5ACm_flAngularFrequencyZfloat32
0x5B0m_flAngularDampingRatioXfloat32
0x5B4m_flAngularDampingRatioYfloat32
0x5B8m_flAngularDampingRatioZfloat32
0x5BCm_flMaxAngularImpulseXfloat32
0x5C0m_flMaxAngularImpulseYfloat32
0x5C4m_flMaxAngularImpulseZfloat32
0x5C8m_NotifyForceReachedXCEntityIOOutput
0x5E0m_NotifyForceReachedYCEntityIOOutput
0x5F8m_NotifyForceReachedZCEntityIOOutput
from CPhysConstraint · 14 fields
0x4B0m_hJointIPhysicsJoint*
0x4B8m_nameAttach1CUtlSymbolLarge
0x4C0m_nameAttach2CUtlSymbolLarge
0x4C8m_hAttach1CHandle< CBaseEntity >
0x4CCm_hAttach2CHandle< CBaseEntity >
0x4D0m_nameAttachment1CUtlSymbolLarge
0x4D8m_nameAttachment2CUtlSymbolLarge
0x4E0m_breakSoundCGameSoundEventName
0x4E8m_forceLimitfloat32
0x4ECm_torqueLimitfloat32
0x4F0m_minTeleportDistancefloat32
0x4F4m_bSnapObjectPositionsbool
0x4F5m_bTreatEntity1AsInfiniteMassbool
0x4F8m_OnBreakCEntityIOOutput
from CBaseEntity · 85 fields
0x30m_CBodyComponent.BodyComponentCBodyComponent*
0x38m_NetworkTransmitComponentCNetworkTransmitComponent
0x248m_aThinkFunctionsCUtlVector< thinkfunc_t >
0x260m_iCurrentThinkContextint32
0x264m_nLastThinkTickGameTick_t
0x268m_bDisabledContextThinksbool
0x278m_isSteadyStateCTypedBitVec
0x280m_lastNetworkChangefloat32
0x288m_thinkBASEPTR
0x290m_ResponseContextsCUtlVector< ResponseContext_t >
0x2A8m_iszResponseContextCUtlSymbolLarge
0x2B0m_pfnTouchENTITYFUNCPTR
0x2B8m_pfnUseUSEPTR
0x2C0m_pfnBlockedENTITYFUNCPTR
0x2C8m_pfnMoveDoneBASEPTR
0x2D0m_iHealth.Healthint32
0x2D4m_iMaxHealth.MaxHealthint32
0x2D8m_lifeState.LifeStateuint8
0x2DCm_flDamageAccumulatorfloat32
0x2E0m_bTakesDamagebool
0x2E8m_nTakeDamageFlagsTakeDamageFlags_t
0x2F0m_nPlatformTypeEntityPlatformTypes_t
0x2F2m_MoveCollideMoveCollide_t
0x2F3m_MoveTypeMoveType_t
0x2F4m_nPreviouslySetMoveTypeMoveType_t
0x2F5m_nActualMoveType.MoveTypeMoveType_t
0x2F6m_nWaterTouchuint8
0x2F7m_nSlimeTouchuint8
0x2F8m_bRestoreInHierarchybool
0x300m_targetCUtlSymbolLarge
0x308m_hDamageFilterCHandle< CBaseFilter >
0x310m_iszDamageFilterNameCUtlSymbolLarge
0x318m_flMoveDoneTimefloat32
0x31Cm_nSubclassID.CreateByDesignerName()CUtlStringToken
0x328m_hNPCSensingHandleSensableByNPCHandle_t
0x32Cm_flAnimTimefloat32
0x330m_flSimulationTimefloat32
0x334m_flCreateTimeGameTime_t
0x338m_bClientSideRagdollbool
0x339m_ubInterpolationFrameuint8
0x33Cm_vPrevVPhysicsUpdatePosVectorWS
0x348m_iTeamNum.TeamNumuint8
0x350m_iGlobalnameCUtlSymbolLarge
0x358m_iSentToClientsint32
0x360m_sUniqueHammerIDCUtlString
0x368m_spawnflagsuint32
0x36Cm_nNextThinkTickGameTick_t
0x370m_nSimulationTickint32
0x378m_OnKilledCEntityIOOutput
0x390m_fFlags.Flagsuint32
0x394m_vecAbsVelocity.AbsVelocityVector
0x3A0m_vecVelocityCNetworkVelocityVector
0x3D0m_nPushEnumCountint32
0x3D8m_pCollision.CollisionCCollisionProperty*
0x3E0m_pModifierProp.ModifierPropCModifierProperty*
0x3E8m_hEffectEntityCHandle< CBaseEntity >
0x3ECm_hOwnerEntityCHandle< CBaseEntity >
0x3F0m_fEffectsuint32
0x3F4m_hGroundEntity.GroundEntityCHandle< CBaseEntity >
0x3F8m_nGroundBodyIndexint32
0x3FCm_flFriction.Frictionfloat32
0x400m_flElasticityfloat32
0x404m_flGravityScale.GravityScalefloat32
0x408m_flTimeScalefloat32
0x40Cm_flWaterLevelfloat32
0x410m_bGravityDisabledbool
0x411m_bAnimatedEveryTickbool
0x414m_flActualGravityScalefloat32
0x418m_bGravityActuallyDisabledbool
0x419m_bDisableLowViolencebool
0x41Am_nWaterTypeuint8
0x41Cm_iEFlagsint32
0x420m_OnUser1CEntityIOOutput
0x438m_OnUser2CEntityIOOutput
0x450m_OnUser3CEntityIOOutput
0x468m_OnUser4CEntityIOOutput
0x480m_iInitialTeamNumint32
0x484m_flNavIgnoreUntilTimeGameTime_t
0x488m_vecAngVelocityQAngle
0x494m_bNetworkQuantizeOriginAndAnglesbool
0x495m_bLagCompensatebool
0x498m_pBlockerCHandle< CBaseEntity >
0x49Cm_flLocalTimefloat32
0x4A0m_flVPhysicsUpdateLocalTimefloat32
0x4A8m_pPulseGraphInstanceCPulseGraphInstance_ServerEntity*
from CEntityInstance · 3 fields
0x8m_iszPrivateVScriptsCUtlSymbolLarge
0x10m_pEntity.NameCEntityIdentity*
0x28m_CScriptComponentCScriptComponent*

History

  1. 6722–6745changed
    • size 0x600 → 0x610
    • m_nLinearMotionX offset 0x508 → 0x51C
    • m_nLinearMotionY offset 0x50C → 0x520
    • m_nLinearMotionZ offset 0x510 → 0x524
    • m_flLinearFrequencyX offset 0x514 → 0x528
    • m_flLinearFrequencyY offset 0x518 → 0x52C
    • m_flLinearFrequencyZ offset 0x51C → 0x530
    • m_flLinearDampingRatioX offset 0x520 → 0x534
    • m_flLinearDampingRatioY offset 0x524 → 0x538
    • m_flLinearDampingRatioZ offset 0x528 → 0x53C
    • m_flMaxLinearImpulseX offset 0x52C → 0x540
    • m_flMaxLinearImpulseY offset 0x530 → 0x544
    • m_flMaxLinearImpulseZ offset 0x534 → 0x548
    • m_flBreakAfterTimeX offset 0x538 → 0x54C
    • m_flBreakAfterTimeY offset 0x53C → 0x550
    • m_flBreakAfterTimeZ offset 0x540 → 0x554
    • m_flBreakAfterTimeStartTimeX offset 0x544 → 0x558
    • m_flBreakAfterTimeStartTimeY offset 0x548 → 0x55C
    • m_flBreakAfterTimeStartTimeZ offset 0x54C → 0x560
    • m_flBreakAfterTimeThresholdX offset 0x550 → 0x564
    • m_flBreakAfterTimeThresholdY offset 0x554 → 0x568
    • m_flBreakAfterTimeThresholdZ offset 0x558 → 0x56C
    • m_flNotifyForceX offset 0x55C → 0x570
    • m_flNotifyForceY offset 0x560 → 0x574
    • m_flNotifyForceZ offset 0x564 → 0x578
    • m_flNotifyForceMinTimeX offset 0x568 → 0x57C
    • m_flNotifyForceMinTimeY offset 0x56C → 0x580
    • m_flNotifyForceMinTimeZ offset 0x570 → 0x584
    • m_flNotifyForceLastTimeX offset 0x574 → 0x588
    • m_flNotifyForceLastTimeY offset 0x578 → 0x58C
    • m_flNotifyForceLastTimeZ offset 0x57C → 0x590
    • m_bAxisNotifiedX offset 0x580 → 0x594
    • m_bAxisNotifiedY offset 0x581 → 0x595
    • m_bAxisNotifiedZ offset 0x582 → 0x596
    • m_nAngularMotionX offset 0x584 → 0x598
    • m_nAngularMotionY offset 0x588 → 0x59C
    • m_nAngularMotionZ offset 0x58C → 0x5A0
    • m_flAngularFrequencyX offset 0x590 → 0x5A4
    • m_flAngularFrequencyY offset 0x594 → 0x5A8
    • m_flAngularFrequencyZ offset 0x598 → 0x5AC
    • m_flAngularDampingRatioX offset 0x59C → 0x5B0
    • m_flAngularDampingRatioY offset 0x5A0 → 0x5B4
    • m_flAngularDampingRatioZ offset 0x5A4 → 0x5B8
    • m_flMaxAngularImpulseX offset 0x5A8 → 0x5BC
    • m_flMaxAngularImpulseY offset 0x5AC → 0x5C0
    • m_flMaxAngularImpulseZ offset 0x5B0 → 0x5C4
    • m_NotifyForceReachedX offset 0x5B8 → 0x5C8
    • m_NotifyForceReachedY offset 0x5D0 → 0x5E0
    • m_NotifyForceReachedZ offset 0x5E8 → 0x5F8
    • + m_bPlaceAnchorsAtConstraintTransform bool at 0x518
  2. 6696–6701first dumped