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Modding Database

Up to date with Steam · checked 17s ago· Viewing build 6698 (Sep 17 2026), not the latest

CModelState

classclient: CModelState →

size 0x250 (592 bytes) · 11 own fields · last changed in build 6722

7 metadata entries
MNetworkVarNames
"HModelStrong m_hModel"
MNetworkVarNames
"Vector m_vRootBoneOffset"
MNetworkVarNames
"uint8 m_nRootBoneOffsetResetSerialNumber"
MNetworkVarNames
"bool m_bClientClothCreationSuppressed"
MNetworkVarNames
"MeshGroupMask_t m_MeshGroupMask"
MNetworkVarNames
"int32 m_nBodyGroupChoices"
MNetworkVarNames
"int8 m_nIdealMotionType"
Copy as
CModelState · 11 fields
0xA0m_hModelCStrongHandle< InfoForResourceTypeCModel >networked
0xA8m_ModelNameCUtlSymbolLarge
0xE0m_pVPhysicsAggregateIPhysAggregateInstance*
0xE8m_vRootBoneOffsetVectornetworked
0xF4m_nRootBoneOffsetResetSerialNumberuint8networked
0xF5m_bClientClothCreationSuppressedboolnetworked
0x1A0m_MeshGroupMaskuint64networked
0x1F0m_nBodyGroupChoicesCNetworkUtlVectorBase< int32 >networked
0x23Am_nIdealMotionTypeint8networked
0x23Bm_nForceLODint8
0x23Cm_nClothUpdateFlagsint8

History

  1. 6722–6745changed
    • size 0x250 → 0x2A0
    • m_hModel no longer networked
    • m_nRootBoneOffsetResetSerialNumber no longer networked
    • m_bClientClothCreationSuppressed no longer networked
    • m_MeshGroupMask offset 0x1A0 → 0x1E8, no longer networked
    • m_nBodyGroupChoices offset 0x1F0 → 0x238, no longer networked
    • m_nIdealMotionType offset 0x23A → 0x282, no longer networked
    • m_nForceLOD offset 0x23B → 0x283
    • m_nClothUpdateFlags offset 0x23C → 0x284
    • + m_flRootBoneOffset_x float32 at 0xE8
    • + m_flRootBoneOffset_y float32 at 0xEC
    • + m_flRootBoneOffset_z float32 at 0xF0
    • + m_nAnimStateNoInterpSerialNumber uint8 at 0x1E0
    • − m_vRootBoneOffset
  2. 6696–6701first dumped