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Modding Database

Up to date with Steam · checked 15s ago· Viewing build 6698 (Sep 17 2026), not the latest

CNPC_BarrackBoss

classclient: C_NPC_BarrackBoss →

size 0x1B10 (6928 bytes) · 6 own fields · last changed in build 6722 · 17 fields have Deadworks members

4 metadata entries
MNetworkVarNames
"CCitadelPlayerClipComponent::Storage_t m_CCitadelPlayerClipComponent"
MNetworkVarNames
"int m_iLane"
MNetworkVarNames
"GameTime_t m_flFadeOutStart"
MNetworkVarNames
"GameTime_t m_flFadeOutEnd"
Copy as
CNPC_BarrackBoss · 6 fields
0x17C8m_CCitadelPlayerClipComponentCCitadelPlayerClipComponentnetworked
0x17ECm_iLaneint32networked
0x1AF0m_hTrooperSpawnPointCHandle< CBaseEntity >
0x1AF4m_LaneSideLaneSide_t
0x1AF8m_flFadeOutStartGameTime_tnetworked
0x1AFCm_flFadeOutEndGameTime_tnetworked
from CAI_CitadelNPC · 15 fields
0x11C8m_vLastGroundEntityCheckPosVector
0x11D4m_flLastGroundCheckTimeGameTime_t
0x11D8m_CCitadelAbilityComponentCCitadelAbilityComponentnetworked
0x1440m_CCitadelRegenComponentCCitadelRegenComponentnetworked
0x15A0m_CCitadelMinimapComponentCCitadelMinimapComponentnetworked
0x15C8m_iBaseGoldRewardint32
0x15CCm_iSkillShotRewardint32
0x15FCm_hAbilityOwnerCHandle< CCitadelBaseAbility >
0x1660m_vecWeakPointsCUtlVectorEmbeddedNetworkVar< WeakPoint_t >networked
0x16C8m_bMinionboolnetworked
0x16CCm_hLookTargetCHandle< CBaseEntity >networked
0x16D0m_iCoverGroupIDint32
0x1734m_vecSpawnOriginVectorWS
0x1764m_bBeamActiveboolnetworked
0x1768m_vEyeBeamTargetVectorWSnetworked
from CAI_BaseNPC · 101 fields
0xBB0m_currentNPCBasePhysicsHullCNPCPhysicsHull
0xBF0m_bCheckContactsbool
0xBF1m_bForceDynamicHullbool
0xC18m_lastNavLocationCRelativeLocation
0xC58m_flLastPositionTolerancefloat32
0xC5Cm_hSynchronizedPrimaryNPCCHandle< CAI_BaseNPC >
0xC60m_vecSynchronizedSecondaryNPCsCUtlVector< CHandle< CAI_BaseNPC > >
0xC78m_NPCStateNPC_STATEnetworked
0xC7Cm_nPreModifierNPCStateNPC_STATE
0xC80m_IdealNPCStateNPC_STATE
0xC84m_flLastStateChangeTimeGameTime_t
0xC88m_pSensesCAI_Senses*
0xC90m_ConditionsCAI_ScheduleBits
0xCB4m_ExistingConditionsAsyncCAI_ScheduleBits
0xCD8m_NonGatherConditionsCAI_ScheduleBits
0xCFCm_CustomInterruptConditionsCAI_ScheduleBits
0xD20m_bForceConditionsGatherbool
0xD21m_bConditionsGatheredbool
0xD22m_bConditionsGatheredAsyncbool
0xD24m_nTickGatheredConditionsGameTick_t
0xD2Cm_flLastTimeIgnitedGameTime_t
0xD30m_flTimeIgnitionStartedGameTime_t
0xD34m_bDoPostRestoreRefindPathbool
0xD38m_pBehaviorHostCAI_BehaviorHost*
0xD40m_sDeathAnimCGlobalSymbol
0xD48m_pEnemyServicesCAI_EnemyServices*
0xD50m_GiveUpOnDeadEnemyTimerCRandStopwatch
0xD64m_FailChooseEnemyTimerCSimpleSimTimer
0xD6Cm_flAcceptableTimeSeenEnemyGameTime_t
0xD70m_bSkippedChooseEnemybool
0xD71m_bIgnoreUnseenEnemiesbool
0xD74m_hEnemyFilterCHandle< CBaseFilter >
0xD78m_iszEnemyFilterNameCUtlSymbolLarge
0xD80m_hTargetEntCHandle< CBaseEntity >
0xD84m_bClearTargetOnScheduleEndbool
0xD88m_flSoundWaitTimeGameTime_t
0xD8Cm_nSoundPriorityint32
0xD90m_bSuppressFootstepsbool
0xD94m_afCapabilityint32
0xD98m_flGroundSpeedfloat32
0xD9Cm_lastTimeBashedObstacleGameTime_t
0xDA0m_nextMantleTimeGameTime_t
0xDA4m_flMoveWaitFinishedGameTime_t
0xDA8m_hOpeningDoorCHandle< CBaseEntity >
0xDB0m_UnreachableTargetsCUnreachableTargetList
0xDD0m_hPathObstructorCHandle< CBaseEntity >
0xDD4m_flJumpMaxRisefloat32
0xDD8m_flJumpMaxDropfloat32
0xDDCm_flJumpMaxDistfloat32
0xDE0m_flJumpMinDistfloat32
0xDE8m_pFacingServicesCAI_FacingServices*
0xDF0m_pAnimGraphServicesCAI_AnimGraphServices*
0xDF8m_bAnimGraphIsAnimatingDeathbool
0xDFAm_bDeferredNavigationbool
0xE00m_SchedulerCAI_Scheduler
0xEB0m_pNavigatorCAI_Navigator*
0xEB8m_pPathfinderCAI_Pathfinder*
0xEC0m_pPathfinderNetCAI_Pathfinder*
0xED8m_pMotorCAI_Motor*networked
0xEE0m_flTimeLastMovementGameTime_t
0xEE4m_flTimeLastFootstepGameTime_t
0xEE8m_hFootstepEventAI_VolumetricEventHandle_t
0xEF0m_CheckOnGroundTimerCSimpleSimTimer
0xEF8m_strNavRestrictionVolumeCUtlSymbolLarge
0xF00m_afMemoryint32
0xF04m_flLastAttackTimeGameTime_t
0xF08m_flLastTookDamageTimeGameTime_t
0xF0Cm_flLastTookDamageFromPlayerTimeGameTime_t
0xF10m_vecLastTookDamageAttackVectorVector
0xF20m_iszSquadNameCUtlSymbolLarge
0xF28m_vecMySquadSlotsCUtlVector< SquadSlotNPCEntry_t >
0xF48m_nPrevHealthDuringModifyDamageint32
0xF50m_bFadeCorpseboolnetworked
0xF51m_bImportantRagdollboolnetworked
0xF52m_bDidDeathCleanupbool
0xF53m_bReceivedEnemyDeadNotificationbool
0xF5Cm_flWaitFinishedGameTime_t
0xF60m_fNoDamageDecalbool
0xF68m_pVecAttachmentsCUtlVector< CHandle< CBaseEntity > >*
0xF70m_OnDamagedCEntityIOOutput
0xF88m_OnStartDeathCEntityIOOutput
0xFA0m_OnDeathCEntityIOOutput
0xFB8m_OnQuarterHealthCEntityIOOutput
0xFD0m_OnHalfHealthCEntityIOOutput
0xFE8m_OnThreeQuarterHealthCEntityIOOutput
0x1000m_OnFoundEnemyCEntityOutputTemplate< CHandle< CBaseEntity > >
0x1020m_OnLostEnemyCEntityIOOutput
0x1038m_OnLostPlayerCEntityIOOutput
0x1050m_OnDamagedByPlayerCEntityIOOutput
0x1068m_OnDamagedByPlayerSquadCEntityIOOutput
0x1080m_OnPlayerUseCEntityIOOutput
0x1098m_OnUseCEntityIOOutput
0x10B0m_OnStartTouchMaterialCEntityIOOutput
0x10C8m_OnEndTouchMaterialCEntityIOOutput
0x10E0m_OnLostEnemyLOSCEntityIOOutput
0x10F8m_OnLostPlayerLOSCEntityIOOutput
0x1110m_nAITraceMaskuint64
0x1118m_bDynamicAILODbool
0x111Cm_aiLODAILOD_t
0x1120m_flThinkTimefloat32
0x1140m_nDebugCurIndexint32
from CBaseCombatCharacter · 10 fields
0xAE0m_bForceServerRagdollbool
0xAE8m_hMyWearablesCNetworkUtlVectorBase< CHandle< CEconWearable > >networked
0xB00m_impactEnergyScalefloat32
0xB04m_bApplyStressDamagebool
0xB05m_bDeathEventsDispatchedbool
0xB48m_pVecRelationshipsCUtlVector< RelationshipOverride_t >*
0xB50m_strRelationshipsCUtlSymbolLarge
0xB58m_eHullHull_t
0xB5Cm_nNavHullIdxuint32
0xB60m_movementStatsCMovementStatsProperty
from CBaseFlex · 3 fields
0xA90m_flexWeightCNetworkUtlVectorBase< float32 >networked
0xAA8m_vLookTargetPositionVectorWSnetworked
0xAD8m_flLastFlexAnimationTimeGameTime_t
from CBaseAnimGraph · 17 fields
0x780m_graphControllerManagerCAnimGraphControllerManager
0x830m_pMainGraphControllerCAnimGraphControllerBase*
0x838m_bInitiallyPopulateInterpHistoryboolnetworked
0x840m_pChoreoServicesIChoreoServices*
0x848m_bAnimGraphUpdateEnabledboolnetworked
0x84Cm_flMaxSlopeDistancefloat32
0x850m_vLastSlopeCheckPosVectorWS
0x85Cm_nAnimGraphUpdateIduint32
0x860m_bAnimationUpdateScheduledbool
0x864m_vecForceVectornetworked
0x870m_nForceBoneint32networked
0x880m_pRagdollControlIPhysicsRagdollControl*
0x888m_RagdollPosePhysicsRagdollPose_tnetworked
0x8B0m_bRagdollEnabledboolnetworked
0x8B1m_bRagdollClientSideboolnetworked
0x8C0m_xParentedRagdollRootInEntitySpaceCTransform
0xA20m_bodyGroupModifiersCUtlHashtable< AnimTagID, CBaseAnimGraph::ModifierHandleVector_t >
from CBaseModelEntity · 38 fields
0x4A0m_CRenderComponentCRenderComponent*
0x4A8m_CHitboxComponentCHitboxComponentnetworked
0x4C0m_pChoreoComponentCChoreoComponent*networked
0x4C8m_nDestructiblePartInitialStateDestructed0HitGroup_t
0x4CCm_nDestructiblePartInitialStateDestructed1HitGroup_t
0x4D0m_nDestructiblePartInitialStateDestructed2HitGroup_t
0x4D4m_nDestructiblePartInitialStateDestructed3HitGroup_t
0x4D8m_nDestructiblePartInitialStateDestructed4HitGroup_t
0x4DCm_nDestructiblePartInitialStateDestructed0_PartIndexint32
0x4E0m_nDestructiblePartInitialStateDestructed1_PartIndexint32
0x4E4m_nDestructiblePartInitialStateDestructed2_PartIndexint32
0x4E8m_nDestructiblePartInitialStateDestructed3_PartIndexint32
0x4ECm_nDestructiblePartInitialStateDestructed4_PartIndexint32
0x4F0m_pDestructiblePartsSystemComponentCDestructiblePartsComponent*networked
0x4F8m_OnDestructibleHitGroupDamageLevelChangedCEntityOutputTemplate< CBaseModelEntity::OnDamageLevelChangedArgs_t >
0x520m_flDissolveStartTimeGameTime_t
0x528m_OnIgniteCEntityIOOutput
0x540m_nRenderModeRenderMode_tnetworked
0x541m_nRenderFXRenderFx_tnetworked
0x548m_szAddModifierCUtlString
0x550m_bAllowFadeInViewbool
0x570m_bHasCollisionbool
0x574m_vSupportVectorWS
0x580m_clrRender.RenderColorColornetworked
0x588m_vecRenderAttributesCUtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t >networked
0x5F0m_bRenderToCubemapsboolnetworked
0x5F1m_bNoInterpolateboolnetworked
0x5F8m_CollisionCCollisionPropertynetworked
0x6B0m_GlowCGlowPropertynetworked
0x708m_flGlowBackfaceMultfloat32networked
0x70Cm_fadeMinDistfloat32networked
0x710m_fadeMaxDistfloat32networked
0x714m_flFadeScalefloat32networked
0x718m_flShadowStrengthfloat32networked
0x71Cm_nObjectCullinguint8networked
0x720m_bodyGroupChoicesCUtlOrderedMap< CGlobalSymbol, int32 >
0x748m_vecViewOffset.EyePositionCNetworkViewOffsetVectornetworked
0x778m_bvDisabledHitGroupsuint32[1]networked
from CBaseEntity · 79 fields
0x30m_CBodyComponent.BodyComponentCBodyComponent*networked
0x38m_NetworkTransmitComponentCNetworkTransmitComponent
0x248m_aThinkFunctionsCUtlVector< thinkfunc_t >
0x260m_iCurrentThinkContextint32
0x264m_nLastThinkTickGameTick_t
0x268m_bDisabledContextThinksbool
0x278m_isSteadyStateCTypedBitVec
0x280m_lastNetworkChangefloat32
0x290m_ResponseContextsCUtlVector< ResponseContext_t >
0x2A8m_iszResponseContextCUtlSymbolLarge
0x2D0m_iHealth.Healthint32networked
0x2D4m_iMaxHealth.MaxHealthint32networked
0x2D8m_lifeState.LifeStateuint8networked
0x2DCm_flDamageAccumulatorfloat32
0x2E0m_bTakesDamageboolnetworked
0x2E8m_nTakeDamageFlagsTakeDamageFlags_tnetworked
0x2F0m_nPlatformTypeEntityPlatformTypes_tnetworked
0x2F2m_MoveCollideMoveCollide_tnetworked
0x2F3m_MoveTypeMoveType_tnetworked
0x2F4m_nActualMoveType.MoveTypeMoveType_t
0x2F5m_nWaterTouchuint8
0x2F6m_nSlimeTouchuint8
0x2F7m_bRestoreInHierarchybool
0x2F8m_targetCUtlSymbolLarge
0x300m_hDamageFilterCHandle< CBaseFilter >
0x308m_iszDamageFilterNameCUtlSymbolLarge
0x310m_flMoveDoneTimefloat32
0x314m_nSubclassID.CreateByDesignerName()CUtlStringTokennetworked
0x320m_flAnimTimefloat32networked
0x324m_flSimulationTimefloat32networked
0x328m_flCreateTimeGameTime_tnetworked
0x32Cm_bClientSideRagdollboolnetworked
0x32Dm_ubInterpolationFrameuint8networked
0x330m_vPrevVPhysicsUpdatePosVector
0x33Cm_iTeamNum.TeamNumuint8networked
0x340m_iGlobalnameCUtlSymbolLarge
0x348m_iSentToClientsint32
0x34Cm_flSpeedfloat32networked
0x350m_sUniqueHammerIDCUtlString
0x358m_spawnflagsuint32networked
0x35Cm_nNextThinkTickGameTick_tnetworked
0x360m_nSimulationTickint32
0x368m_OnKilledCEntityIOOutput
0x380m_fFlags.Flagsuint32networked
0x384m_vecAbsVelocity.AbsVelocityVector
0x390m_vecVelocityCNetworkVelocityVectornetworked
0x3C0m_nPushEnumCountint32
0x3C8m_pCollision.CollisionCCollisionProperty*
0x3D0m_pModifierProp.ModifierPropCModifierProperty*networked
0x3D8m_hEffectEntityCHandle< CBaseEntity >networked
0x3DCm_hOwnerEntityCHandle< CBaseEntity >networked
0x3E0m_fEffectsuint32networked
0x3E4m_hGroundEntity.GroundEntityCHandle< CBaseEntity >networked
0x3E8m_nGroundBodyIndexint32networked
0x3ECm_flFriction.Frictionfloat32networked
0x3F0m_flElasticityfloat32networked
0x3F4m_flGravityScale.GravityScalefloat32networked
0x3F8m_flTimeScalefloat32networked
0x3FCm_flWaterLevelfloat32networked
0x400m_bGravityDisabledboolnetworked
0x401m_bAnimatedEveryTickboolnetworked
0x404m_flActualGravityScalefloat32
0x408m_bGravityActuallyDisabledbool
0x409m_bDisableLowViolencebool
0x40Am_nWaterTypeuint8
0x40Cm_iEFlagsint32
0x410m_OnUser1CEntityIOOutput
0x428m_OnUser2CEntityIOOutput
0x440m_OnUser3CEntityIOOutput
0x458m_OnUser4CEntityIOOutput
0x470m_iInitialTeamNumint32
0x474m_flNavIgnoreUntilTimeGameTime_tnetworked
0x478m_vecAngVelocityQAngle
0x484m_bNetworkQuantizeOriginAndAnglesbool
0x485m_bLagCompensatebool
0x488m_pBlockerCHandle< CBaseEntity >
0x48Cm_flLocalTimefloat32
0x490m_flVPhysicsUpdateLocalTimefloat32
0x498m_pPulseGraphInstanceCPulseGraphInstance_ServerEntity*
from CEntityInstance · 3 fields
0x8m_iszPrivateVScriptsCUtlSymbolLarge
0x10m_pEntity.NameCEntityIdentity*networked
0x28m_CScriptComponentCScriptComponent*

History

  1. 6722–6745changed
    • size 0x1B10 → 0x1A60
    • m_CCitadelPlayerClipComponent offset 0x17C8 → 0x1720, no longer networked
    • m_iLane offset 0x17EC → 0x1744, no longer networked
    • m_hTrooperSpawnPoint offset 0x1AF0 → 0x1A48
    • m_LaneSide offset 0x1AF4 → 0x1A4C
    • m_flFadeOutStart offset 0x1AF8 → 0x1A50, no longer networked
    • m_flFadeOutEnd offset 0x1AFC → 0x1A54, no longer networked
  2. 6696–6701first dumped