m_iLane offset 0x17EC → 0x1738, no longer networkedm_hTargetedEnemy offset 0x17F8 → 0x1744, no longer networkedm_flFadeOutStart offset 0x17FC → 0x1748, no longer networkedm_flFadeOutEnd offset 0x1800 → 0x174C, no longer networkedm_flLastWeakpointHitTime offset 0x1804 → 0x1750, no longer networkedm_vecElectricBeamLookTarget offset 0x1854 → 0x179C, no longer networkedm_nElectricBeamCasts offset 0x1860 → 0x17A8, no longer networkedm_eventOnBossKilled offset 0x1870 → 0x17B8m_vecStartingPositionm_strBossEntityName