- MNetworkIncludeByUserGroup
- "Origin"
- MNetworkIncludeByName
- "CGameSceneNode::m_angRotation"
- MNetworkIncludeByName
- "m_hOwnerEntity"
- MNetworkIncludeByName
- "CGameSceneNode::m_hParent"
- MNetworkIncludeByName
- "CGameSceneNode::m_hierarchyAttachName"
- MNetworkIncludeByName
- "m_nameStringableIndex"
- MEntityAllowsPortraitWorldSpawn
- MNetworkVarNames
- "char m_szSnapshotFileName"
- MNetworkVarNames
- "bool m_bActive"
- MNetworkVarNames
- "bool m_bFrozen"
- MNetworkVarNames
- "float m_flFreezeTransitionDuration"
- MNetworkVarNames
- "int m_nStopType"
- MNetworkVarNames
- "bool m_bAnimateDuringGameplayPause"
- MNetworkVarNames
- "HParticleSystemDefinitionStrong m_iEffectIndex"
- MNetworkVarNames
- "GameTime_t m_flStartTime"
- MNetworkVarNames
- "float32 m_flPreSimTime"
- MNetworkVarNames
- "Vector m_vServerControlPoints"
- MNetworkVarNames
- "uint8 m_iServerControlPointAssignments"
- MNetworkVarNames
- "CHandle< CBaseEntity > m_hControlPointEnts"
- MNetworkVarNames
- "bool m_bNoSave"
- MNetworkVarNames
- "bool m_bNoFreeze"
- MNetworkVarNames
- "bool m_bNoRamp"