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Modding Database

Up to date with Steam · checked 12s ago· Viewing build 6722 (Sep 29 2026), not the latest

CPulseCell_ApplyDynamicAttributeEHandle

class

size 0xD8 (216 bytes) · 0 own fields

3 metadata entries
MGetKV3ClassDefaults
{ "_class": "CPulseCell_ApplyDynamicAttributeEHandle", "m_nEditorNodeID": -1, "m_BaseFlow_OnAfterCancel": { "m_SourceOutflowName": "", "m_nDestChunk": -1, "m_nInstruction": -1 }, "m_BaseFlow_WhileActive": { "m_SourceOutflowName": "", "m_nDestChunk": -1, "m_nInstruction": -1 } }
MPropertyFriendlyName
"Apply an Entity Handle attribute value on the entity"
MPropertyDescription
"Applies an Entity Handle attribute value, as long as the cursor is active on this node. Removes the attribute automatically when finished"
Copy as
CPulseCell_ApplyDynamicAttributeEHandle · 0 fields
Declares no fields of its own.
from CPulseCell_BaseYieldingInflow · 2 fields
0x48m_BaseFlow_OnAfterCancelCPulse_ResumePoint = {…}
0x90m_BaseFlow_WhileActiveCPulse_ResumePoint = {…}
from CPulseCell_Base · 1 field
0x8m_nEditorNodeIDPulseDocNodeID_t = -1

History

  1. 6722–6745added