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Modding Database

Up to date with Steam · checked 21s ago· Viewing build 6745 (Oct 02 2026)

CPulseCell_ApplyGaitOverride

class

size 0xD8 (216 bytes) · 0 own fields

3 metadata entries
MGetKV3ClassDefaults
{ "_class": "CPulseCell_ApplyGaitOverride", "m_nEditorNodeID": -1, "m_BaseFlow_OnAfterCancel": { "m_SourceOutflowName": "", "m_nDestChunk": -1, "m_nInstruction": -1 }, "m_BaseFlow_WhileActive": { "m_SourceOutflowName": "", "m_nDestChunk": -1, "m_nInstruction": -1 } }
MPropertyFriendlyName
"Apply gait override"
MPropertyDescription
"Applies a gait override onto an entity, as long as the cursor is active on this node"
Copy as
CPulseCell_ApplyGaitOverride · 0 fields
Declares no fields of its own.
from CPulseCell_BaseYieldingInflow · 2 fields
0x48m_BaseFlow_OnAfterCancelCPulse_ResumePoint = {…}
0x90m_BaseFlow_WhileActiveCPulse_ResumePoint = {…}
from CPulseCell_Base · 1 field
0x8m_nEditorNodeIDPulseDocNodeID_t = -1

History

  1. 6722–6745added