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Modding Database

Up to date with Steam · checked 16s ago· Viewing build 6722 (Sep 29 2026), not the latest

CPulseCell_Outflow_PlayVOLine

class

size 0x120 (288 bytes) · 1 own fields

CPulseCell_Base › CPulseCell_BaseFlow › CPulseCell_BaseYieldingInflow › CPulseCell_Outflow_PlayVOLine
5 metadata entries
MGetKV3ClassDefaults
{ "_class": "CPulseCell_Outflow_PlayVOLine", "m_nEditorNodeID": -1, "m_BaseFlow_OnAfterCancel": { "m_SourceOutflowName": "", "m_nDestChunk": -1, "m_nInstruction": -1 }, "m_BaseFlow_WhileActive": { "m_SourceOutflowName": "", "m_nDestChunk": -1, "m_nInstruction": -1 }, "m_OnFinished": { "m_SourceOutflowName": "", "m_nDestChunk": -1, "m_nInstruction": -1 } }
MPropertyFriendlyName
"Play VO Line"
MPropertyDescription
"Starts a sound event on a speaker, and waits for its completion. Keywords: Voice Over, Choreo"
MPulseEditorHeaderIcon
"tools/images/pulse_editor/sequence.png"
MPulseEditorHeaderHelper
Copy as
CPulseCell_Outflow_PlayVOLine · 1 field
0xD8m_OnFinishedCPulse_ResumePoint = {…}
from CPulseCell_BaseYieldingInflow · 2 fields
0x48m_BaseFlow_OnAfterCancelCPulse_ResumePoint = {…}
0x90m_BaseFlow_WhileActiveCPulse_ResumePoint = {…}
from CPulseCell_Base · 1 field
0x8m_nEditorNodeIDPulseDocNodeID_t = -1

History

  1. 6722–6745added