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Modding Database

Up to date with Steam · checked 23s ago· Viewing build 6745 (Oct 02 2026)

CPulseCell_SoundEventStart

class

size 0x50 (80 bytes) · 1 own fields

CPulseCell_Base › CPulseCell_BaseFlow › CPulseCell_SoundEventStart
3 metadata entries
MGetKV3ClassDefaults
{ "_class": "CPulseCell_SoundEventStart", "m_nEditorNodeID": -1, "m_Type": "SOUNDEVENT_START_PLAYER" }
MPropertyFriendlyName
"Start Sound Event"
MPropertyDescription
"Starts a sound event, returns a handle that can be used to stop it. Keywords: create, sound, event, audio"
Copy as
CPulseCell_SoundEventStart · 1 field
0x48m_TypeSoundEventStartType_t = "SOUNDEVENT_START_PLAYER"
from CPulseCell_Base · 1 field
0x8m_nEditorNodeIDPulseDocNodeID_t = -1

History

  1. 6696–6745first dumped