| PulseScriptedSequenceData_t · 12 fields | ||||
| 0x0 | m_nActorID | int32 = 0 | ||
| 0x8 | m_szPreIdleSequence | CUtlString = "" | ||
| 0x10 | m_szEntrySequence | CUtlString = "" | ||
| 0x18 | m_szSequence | CUtlString = "" | ||
| 0x20 | m_szExitSequence | CUtlString = "" | ||
| 0x28 | m_nMoveTo | ScriptedMoveTo_t = "eWaitFacing" | ||
| 0x2C | m_nMoveToGait | SharedMovementGait_t = "eInvalid" | ||
| 0x30 | m_nHeldWeaponBehavior | ScriptedHeldWeaponBehavior_t = "eInvalid" | ||
| 0x34 | m_bLoopPreIdleSequence | bool = false | ||
| 0x35 | m_bLoopActionSequence | bool = false | ||
| 0x36 | m_bLoopPostIdleSequence | bool = false | ||
| 0x37 | m_bIgnoreLookAt | bool = false | ||