Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 2s ago· Viewing build 6722 (Sep 29 2026), not the latest

PulseScriptedSequenceData_t

class

size 0x38 (56 bytes) · 12 own fields

1 metadata entry
MGetKV3ClassDefaults
{ "m_nActorID": 0, "m_szPreIdleSequence": "", "m_szEntrySequence": "", "m_szSequence": "", "m_szExitSequence": "", "m_nMoveTo": "eWaitFacing", "m_nMoveToGait": "eInvalid", "m_nHeldWeaponBehavior": "eInvalid", "m_bLoopPreIdleSequence": false, "m_bLoopActionSequence": false, "m_bLoopPostIdleSequence": false, "m_bIgnoreLookAt": false }
Copy as
PulseScriptedSequenceData_t · 12 fields
0x0m_nActorIDint32 = 0
0x8m_szPreIdleSequenceCUtlString = ""
0x10m_szEntrySequenceCUtlString = ""
0x18m_szSequenceCUtlString = ""
0x20m_szExitSequenceCUtlString = ""
0x28m_nMoveToScriptedMoveTo_t = "eWaitFacing"
0x2Cm_nMoveToGaitSharedMovementGait_t = "eInvalid"
0x30m_nHeldWeaponBehaviorScriptedHeldWeaponBehavior_t = "eInvalid"
0x34m_bLoopPreIdleSequencebool = false
0x35m_bLoopActionSequencebool = false
0x36m_bLoopPostIdleSequencebool = false
0x37m_bIgnoreLookAtbool = false

History

  1. 6696–6745first dumped