What it inherits is already merged in: this is the entry as the game compiled it.
ability_afterburn = {
_class = "ability_afterburn"
_editor = {
folder_name = "Hero Inferno"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1678311042
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/hud/abilities/inferno_deflect.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strSecondaryStatName = "ability_afterburn_SpiritSteal_AMP"
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_AutoIntrinsicModifiers =
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- −m_mapAbilityProperties.CritBuildup.m_subclassScaleFunctionBuildup Per Headshot
{ 3 keys }
{ _class = "scale_function_single_stat" _my_subclass_name = "CritBuildup_scale_function" m_eSpecificStatScaleType = "EProcBuildUpRateScale" } - −m_mapAbilityProperties.BuildUpBulletPercentPerHit.m_subclassScaleFunctionBuildup Per Bullet
{ 3 keys }
{ _class = "scale_function_single_stat" _my_subclass_name = "BuildUpBulletPercentPerHit_scale_function" m_eSpecificStatScaleType = "EProcBuildUpRateScale" } - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[3].m_bRequiresAbilityUpgrade
true - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_strMoviePreviewPath
file://{resources}/videos/hero_abilities/abilty_inferno_afterburn.webm
- −m_mapAbilityProperties.CritBuildup.m_subclassScaleFunctionBuildup Per Headshot
- 6696–6701first dumped
