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Modding Database

Up to date with Steam · checked 20s ago· Viewing build 6698 (Sep 17 2026), not the latest

ability_astro_rifle

ability_astro_rifleOpen the ability page

32 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_astro_rifle = {
_class = "ability_astro_rifle"
_editor = {
folder_name = "Hero Astro"
}
_multibase = [
]
m_iMaxLevel = 1
m_WeaponInfo = {
m_flRange = 10000
m_iClipSize = 20
m_flBulletSpeed = 13000
m_flBulletRadius = 5
m_flBulletLifetime = 3
m_vecScatterOffsets = [
0[
00
10
]
1[
01
10
]
2[
0-1
10
]
]
m_strBulletWhizSound = "Shiv.Dagger.Whizby"
m_flBulletGravityScale = 0.1
m_flPenetrationPercent = 0
m_flBulletRadiusVsWorld = 5
m_strWeaponImpactEffect = ""
m_flDamageFalloffEndRange = -1
m_szMuzzleFlashEffectName = ""
m_flDamageFalloffStartRange = -1
m_szBulletTravelTracerParticle = "particles/abilities/astro/astro_marksman_projectile.vpcf"
}
m_iUpdateTime = 1647302636
m_SelfModifier = {
_class = "modifier_astro_rifle_self"
m_bIsHidden = true
m_sStartSound = "Hornet.Assassinate.Zoom.In"
m_sExpiredSound = "Astro.ZoomOut"
_my_subclass_name = "modifier_astro_rifle_self"
m_WeaponFxParticle = "particles/abilities/astro/astro_marksman_buff.vpcf"
}
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Shiv.Wpn.Fire"
m_bStartTrained = false
m_DebuffModifier = {
_class = "modifier_astro_rifle_debuff"
m_SlowModifier = {
_class = "modifier_slow_base"
_my_subclass_name = "slow"
m_sLocalizationName = "modifier_astro_rifle_slow"
m_strParticleEffect = "particles/upgrades/slow_bullet.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
]
}
_my_subclass_name = "modifier_astro_rifle_debuff"
m_sLocalizationName = "modifier_astro_rifle_debuff"
m_strParticleEffect = "particles/abilities/astro/astro_marksman_debuff.vpcf"
m_strTargetHitSound = ""
m_strSmallIconCssClass = "marksman"
}
m_strAbilityImage = "file://{images}/hud/abilities/hornet/hornet_assassinate.psd"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "15"
m_strPropertyName = "SlowPercent"
}
1{
m_strBonus = "1"
m_strPropertyName = "SlowDurationPerStack"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "5"
m_strPropertyName = "DamageAmplificationPerStack"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "48"
m_strPropertyName = "Damage"
}
1{
m_strBonus = 0.584963
m_eUpgradeType = "EAddToScale"
m_strPropertyName = "Damage"
m_eScaleStatFilter = "ETechPower"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST"
m_mapAbilityProperties = {
Damage = { // Damage
m_strValue = "48"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.438722
_my_subclass_name = "Damage_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
}
MaxStacks = { // Max Stacks
m_strValue = "10"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
SlowPercent = { // Move Speed
m_strValue = "0"
m_strCSSClass = "slow"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "4"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
DebuffDuration = { // Debuff Duration
m_strValue = "15"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "DebuffDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 10.5
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
SlowDurationPerStack = {
m_strValue = "0"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "SlowDurationPerStack_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
DamageAmplificationPerStack = { // Bonus Damage per Stack
m_strValue = "10"
m_strCSSClass = "tech_armor_down"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "2.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_strSecondaryStatName = "ability_astro_rifle_amplification"
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#ability_astro_rifle_desc"
m_vecBasicProperties = [
0"MaxStacks"
1"DebuffDuration"
2"SlowDurationPerStack"
]
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "Damage"
}
1{
m_strImportantProperty = "DamageAmplificationPerStack"
}
]
}
]
}
]
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "b_Shoot"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745removed
  2. 6696–6701first dumped