What it inherits is already merged in: this is the entry as the game compiled it.
ability_boho_channeltether = {
_class = "abiilty_boho_channeltether"
_editor = {
folder_name = "Hero Boho"
}
_multibase = [
]
m_iMaxLevel = 1
m_WeaponInfo =
m_strCSSClass = "detentionRounds"
m_BuffModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "buff"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusMoveSpeed"
1"CombatBarrier"
]
}
m_eAbilityType = "EAbilityType_Ultimate"
m_strCastSound = "Magician.VexingBolt.Cast"
m_bStartTrained = false
m_DebuffModifier = {
_class = "modifier_boho_channeltether_tether"
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_ENEMY_TEAM_ONLY"
m_TetherParticle = "particles/abilities/boho/boho_damageshare_tether.vpcf"
_my_subclass_name = "debuff"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_CASTER_ONLY"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
]
}
m_RadiusParticle = "particles/abilities/nano/nano_ultimate_aoe_local.vpcf"
m_projectileInfo =
m_ExitAoEParticle = "particles/abilities/nano/nano_ultimate_shadow_explosion.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/mirage/mirage_djinns_reach.psd"
m_StartAoEParticle = "particles/abilities/nano/nano_ultimate_shadow_explosion.vpcf"
m_flBossDamageScale = 1
m_ImmobilizeModifier = {
_class = "modifier_bookworm_immobilize"
_my_subclass_name = "immobilize"
m_strParticleEffect = "particles/abilities/archer/archer_immobilize_root.vpcf"
}
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL"
m_flTargetingConeAngle = 60
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_cameraSequenceChannelStart = {
m_nPriority = 1
m_vecDistanceOperations = [
0{
m_flSpringTarget = 650
m_bSpringToDefault = false
m_eCameraOperation = "k_ECameraOp_Spring"
}
1{
m_eCameraOperation = "k_ECameraOp_Maintain"
m_flMaintainDuration = 3
}
]
}
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- ~m_mapAbilityProperties.SlowPercent.m_strValueMove Speed
30→24−20% - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_Spread = 0.2 m_flRange = 8192 m_bCanCrit = true m_bCanZoom = true m_bSpinsUp = false m_iBullets = 1 m_flZoomFOV = 70 m_iClipSize = 0 m_bIsSemiAuto = false m_flCycleTime = 0.15 m_nRecoilSeed = 0 m_flBuildUpRate = -1 m_flBulletSpeed = 0 m_flRecoilSpeed = 1 m_strShootSound = "" m_flBulletDamage = 0 m_flBulletRadius = 0 m_flCritBonusEnd = 1 m_iSplitShotsMax = -1 m_reloadDuration = 0 m_strReloadSound = "" m_strSpinUpSound = "" m_strZoomInSound = "" m_NpcAimingSpread = 0 m_VerticallRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_bFiresBackwards = false m_flSpinDecayRate = 0 m_flVerticalPunch = 1 m_iBurstShotCount = 1 m_strZoomOutSound = "" m_HorizontalRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_flBulletLifetime = 0 m_flCritBonusStart = 1 m_flIronSightsTime = 0.1 m_mapImpactEffects = { } m_strSpinDownSound = "" m_flExplosionRadius = 0 m_flHorizontalPunch = 0.5 m_flScatterYawScale = 1 m_flVerticalAimBias = 0 m_strFirstShotSound = "" m_strReloadEndSound = "" m_vecScatterOffsets = [] m_flMaxSpinCycleTime = -1 m_flRangeWhileZoomed = 0 m_flSpinIncreaseRate = 0 m_flZoomFOV_Relative = -5 m_strBulletWhizSound = "" m_strSpinUpLoopSound = "" m_flAutoReplenishClip = 0 m_flCritBonusEndRange = 0 m_flDamageFalloffBias = 0.5 m_strShotReleaseSound = "" m_bReloadSingleBullets = false m_flBulletGravityScale = 1 m_flBulletWhizDistance = 150 m_flMaxLagCompensation = 3.4028234663852886e+38 m_flPenetrationPercent = 0 m_flSpreadPenaltyDecay = 3 m_iAmmoConsumedPerShot = 1 m_strBulletImpactSound = "" m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles" m_flBulletRadiusVsWorld = 0 m_flCritBonusStartRange = 0 m_flIntraBurstCycleTime = 0 m_flPelletScatterFactor = 1 m_flRecoilRecoverySpeed = 1 m_strBulletLoopingSound = "" m_strWeaponImpactEffect = "" m_flCritBonusAgainstNPCs = 0.2 m_flZoomMoveSpeedPercent = 0.7 m_bDontPassThroughPortals = false m_flDamageFalloffEndRange = 900 m_flDamageFalloffEndScale = 0 m_flShootMoveSpeedPercent = 0.7 m_iBulletsToFullyClaimOrb = 1 m_szMuzzleFlashEffectName = "" m_AimingShootSpreadPenalty = 0 m_bHitOnceAcrossAllBullets = false m_flReloadMoveSpeedPercent = 1 m_bApplySpreadToFirstPellet = false m_flBulletSpeedRandomFactor = 0 m_flDamageFalloffStartRange = 0 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 1 m_flShootingUpSpreadPenalty = 0 m_strCustomAttachmentSource = "ability_cast" m_flPelletScatterSpreadFactor = 0.5 m_flRecoilRecoveryDelayFactor = 1 m_flShootSpreadPenaltyPerShot = 0 m_bAllowExplosionToCollectGold = false m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf" m_flShootSpreadPenaltyDecayDelay = -1 m_bReloadSingleBulletsAllowCancel = false m_strLocalPlayerBulletImpactSound = "" m_szSelfBulletTravelTracerParticle = "" m_bUseDesatForFriendlyNonHeroTracer = true m_flExplosionDamageScaleAtMaxRadius = 0.3 m_flReloadSingleBulletsInitialDelay = 0 m_bReloadUseActiveWeaponInfoDuration = false m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "" } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 103 keys }
{ m_Spread = 0.2 m_flRange = 8192 m_bCanCrit = true m_bCanZoom = true m_bSpinsUp = false m_iBullets = 1 m_flZoomFOV = 70 m_iClipSize = 0 m_bIsSemiAuto = false m_flCycleTime = 0.15 m_nRecoilSeed = 0 m_flBuildUpRate = -1 m_flBulletSpeed = 0 m_flRecoilSpeed = 1 m_strShootSound = "" m_flBulletDamage = 0 m_flBulletRadius = 0 m_flCritBonusEnd = 1 m_iSplitShotsMax = -1 m_reloadDuration = 0 m_strReloadSound = "" m_strSpinUpSound = "" m_strZoomInSound = "" m_NpcAimingSpread = 0 m_VerticallRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_bFiresBackwards = false m_flSpinDecayRate = 0 m_flVerticalPunch = 1 m_iBurstShotCount = 1 m_strZoomOutSound = "" m_HorizontalRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_flBulletLifetime = 0 m_flCritBonusStart = 1 m_flIronSightsTime = 0.1 m_mapImpactEffects = { } m_strSpinDownSound = "" m_flExplosionRadius = 0 m_flHorizontalPunch = 0.5 m_flScatterYawScale = 1 m_flVerticalAimBias = 0 m_strFirstShotSound = "" m_strReloadEndSound = "" m_vecScatterOffsets = [] m_flMaxSpinCycleTime = -1 m_flRangeWhileZoomed = 0 m_flSpinIncreaseRate = 0 m_flZoomFOV_Relative = -5 m_strBulletWhizSound = "" m_strSpinUpLoopSound = "" m_flAutoReplenishClip = 0 m_flCritBonusEndRange = 0 m_flDamageFalloffBias = 0.5 m_strShotReleaseSound = "" m_bReloadSingleBullets = false m_flBulletGravityScale = 1 m_flBulletWhizDistance = 150 m_flMaxLagCompensation = 3.4028234663852886e+38 m_flPenetrationPercent = 0 m_flSpreadPenaltyDecay = 3 m_iAmmoConsumedPerShot = 1 m_strBulletImpactSound = "" m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles" m_flBulletRadiusVsWorld = 0 m_flCritBonusStartRange = 0 m_flIntraBurstCycleTime = 0 m_flPelletScatterFactor = 1 m_flRecoilRecoverySpeed = 1 m_strBulletLoopingSound = "" m_strWeaponImpactEffect = "" m_flCritBonusAgainstNPCs = 0.2 m_flZoomMoveSpeedPercent = 0.7 m_bDontPassThroughPortals = false m_flDamageFalloffEndRange = 900 m_flDamageFalloffEndScale = 0 m_flShootMoveSpeedPercent = 0.7 m_iBulletsToFullyClaimOrb = 1 m_szMuzzleFlashEffectName = "" m_AimingShootSpreadPenalty = 0 m_bHitOnceAcrossAllBullets = false m_flReloadMoveSpeedPercent = 1 m_bApplySpreadToFirstPellet = false m_flBulletSpeedRandomFactor = 0 m_flDamageFalloffStartRange = 0 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 1 m_flShootingUpSpreadPenalty = 0 m_strCustomAttachmentSource = "ability_cast" m_flPelletScatterSpreadFactor = 0.5 m_flRecoilRecoveryDelayFactor = 1 m_flShootSpreadPenaltyPerShot = 0 m_bAllowExplosionToCollectGold = false m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf" m_flShootSpreadPenaltyDecayDelay = -1 m_bReloadSingleBulletsAllowCancel = false m_strLocalPlayerBulletImpactSound = "" m_szSelfBulletTravelTracerParticle = "" m_bUseDesatForFriendlyNonHeroTracer = true m_flExplosionDamageScaleAtMaxRadius = 0.3 m_flReloadSingleBulletsInitialDelay = 0 m_bReloadUseActiveWeaponInfoDuration = false m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "" }
- ~m_mapAbilityProperties.SlowPercent.m_strValueMove Speed
- 6696–6701first dumped
