What it inherits is already merged in: this is the entry as the game compiled it.
ability_bookworm_aoemagic = {
_class = "ability_bookworm_aoemagic"
_editor = {
folder_name = "Hero Bookworm"
}
_multibase = [
]
m_iMaxLevel = 1
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_iUpdateTime = 0
m_AreaModifier =
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Bookworm.AOEMagic.Cast"
m_bStartTrained = false
m_previewParticle = "particles/abilities/bookworm/bookworm_sword_preview_primer.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/bookworm/bookworm_blindinglight.psd"
m_flGroundDistance = 120
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_flSearchUpDistance = 100
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "aoemagic_cast"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_flGroundHeightOffset = 8
m_flSearchDownDistance = 2000
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_strAG2ChannelingAction = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_GROUND"
m_strAG2CastCompletedAction = ""
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[1].m_bRequiresAbilityUpgrade
false - −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_bRequiresAbilityUpgrade
true - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 }
- +m_mapWeaponInfos
- 6696–6701first dumped
