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Modding Database

Up to date with Steam · checked 14s ago· Viewing build 6730 (Oct 01 2026), not the latest

ability_bookworm_knightbarrier

Plot Armorability_bookworm_knightbarrierOpen the ability page

42 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_bookworm_knightbarrier = {
_class = "ability_bookworm_knightbarrier"
_editor = {
folder_name = "Hero Bookworm"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 0
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Bookworm.Barrier.Cast"
m_ShoveParticle = "particles/abilities/bookworm/bookworm_knockback.vpcf"
m_bStartTrained = false
m_AttackModifier = {
_class = "modifier_base"
_my_subclass_name = "attackbuff"
m_strParticleEffect = "particles/abilities/bookworm/bookworm_sword.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BaseAttackDamagePercent"
1"BonusFireRate"
]
}
m_deploymentInfo = {}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_flSpeed = 2300
m_particle = "particles/weapon_fx/bookworm/bookworm_shield_projectile.vpcf"
m_flUpSpeed = 900
m_nBehaviors = ""
m_flGravityScale = 0
m_flTriggerRadius = 20
m_flVerticalAimBias = 30
m_bHideWarningParticle = true
m_flTrackingDampingCoefficient = 0.5
}
m_BarrierModifier =
m_previewParticle = "particles/abilities/bookworm/bookworm_shield_preview.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/bookworm/bookworm_defendandfight.psd"
m_strSelectedSound = "Bookworm.Barrier.Select"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_strUnselectedSound = "Bookworm.Barrier.Unselect"
m_vecAbilityUpgrades =
m_BarrierCastParticle = "particles/abilities/bookworm/bookworm_shield_cast.vpcf"
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_eTargettingLOSCheck = "Bounds_IgnoreObscureBlockers"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_FRIENDLY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_TRIGGER_CANCEL_MASH_PROTECTION_ON_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_flTargetingConeAngle = 45
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_strHitConfirmationSound = "Bookworm.Barrier.Shield.Start"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • ~m_eTargettingLOSCheckELOSCheck_Bounds_IgnoreObscureBlockers→Bounds_IgnoreObscureBlockers
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped