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Modding Database

Up to date with Steam · checked 24s ago· Viewing build 6722 (Sep 29 2026), not the latest

ability_druid_plant_healing_tree

ability_druid_plant_healing_treeOpen the ability page

33 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_druid_plant_healing_tree = {
_class = "ability_druid_plant_healing_tree"
_editor = {
folder_name = "Hero Druid"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 0
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = ""
m_bStartTrained = "true"
m_deploymentInfo = {
m_bPlaceFlat = true
m_bGroundCheck = true
m_previewModel = "models/heroes_staging/chrono/chrono_hourglass.vmdl"
m_bRequiresUpNormal = true
m_flPreviewModelScale = 5
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_HealingTreeModel = "models/foliage/park_trees/park_tree_01.vmdl"
m_FruitGlowParticle = "particles/generic/idol_pickup_aura_pillar.vpcf"
m_HealingFruitModel = "models/abilities/astro_explosive.vmdl"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "0"
m_strPropertyName = "AbilityCooldown"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "0"
m_strPropertyName = "AbilityCooldown"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "0"
m_strPropertyName = "AbilityCooldown"
}
]
}
]
m_FruitPickupParticle = "particles/abilities/viscous/viscous_symbiosis_pickup.vpcf"
m_HealingAuraModifier = {
_class = "modifier_base_aura"
m_flAuraRadius = 0
_my_subclass_name = "druid_healing_tree_aura"
m_iAuraSearchType = "CITADEL_UNIT_TARGET_ALL"
m_strParticleEffect = "particles/abilities/engineer/engineer_mobile_heal_aura.vpcf"
m_modifierProvidedByAura = {
_class = "modifier_base"
_my_subclass_name = "modifier_druid_healing"
m_strParticleEffect = ""
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"HealingAuraHealthPerSecond"
]
}
m_vecAutoRegisterModifierValueFromAbilityPropertyName = []
}
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_HealingFruitModifier = {
_class = "modifier_heal_entity"
m_flFlatHeal = 100
_my_subclass_name = "modifier_druid_fruit_heal"
m_strParticleEffect = "particles/upgrades/melee_charge_proc.vpcf"
}
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 10
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "10m"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
HealingAuraRadius = {
m_strValue = "10m"
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
HealingAuraHealthPerSecond = {
m_strValue = "5"
m_strCSSClass = "healing"
m_eDisplayType = "EHealthRegen"
m_eProvidedPropertyType = "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#ability_druid_plant_healing_tree_desc"
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = []
}
]
}
]
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745added