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Modding Database

Up to date with Steam · checked 10s ago· Viewing build 6698 (Sep 17 2026), not the latest

ability_explosive_barrel

Powder Kegability_explosive_barrelOpen the ability page

49 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_explosive_barrel = {
_class = "ability_explosive_barrel"
_editor = {
folder_name = "Hero Astro"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_empty.vxml"
m_strContext = "cast"
}
]
}
m_iMaxLevel = 1
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_BarrelModel = "models/abilities/astro_explosive.vmdl"
m_iUpdateTime = 1720039438
m_BurnModifier = {
_class = "modifier_base_dot"
m_eDebuffType = "MODIFIER_DEBUFF_YES"
m_nAttributes = "MODIFIER_ATTRIBUTE_MULTIPLE"
m_sDOTParticle = "particles/abilities/inferno/inferno_afterburn_debuff.vpcf"
_my_subclass_name = "barrel_burn"
m_sLocalizationName = "modifier_astro_barrel_burn"
m_strParticleStatusEffect = "particles/status_fx/status_fx_afterburn.vpcf"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
}
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Astro.A1.Barrel.Cast"
m_bStartTrained = false
m_projectileInfo =
m_strAbilityImage = "file://{images}/hud/abilities/astro/holliday_powder_keg.psd"
m_strExplodeSound = "Ability.Astro.ExpBarrels.Explode"
m_strBarrelSoundLp = "Astro.A1.Barrel.Lp"
m_flBossDamageScale = 1
m_strRiccochetSound = "Astro.ExpBarrels.Bullet.Ricochet"
m_BarrelBurnParticle = "particles/abilities/astro/astro_barrel_rope_burn.vpcf"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_BarrelArmedParticle = "particles/abilities/astro/astro_barrel_rope_burn.vpcf"
m_MirvExplodeParticle = "particles/abilities/engineer/engineer_barrage_explode.vpcf"
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "throw"
m_strBarrelArmedSound = "Astro.A1.Barrel.Armed"
m_strMirvExplodeSound = "Ability.Astro.ExpBarrels.Explode"
m_strMoviePreviewPath = "file://{resources}/videos/hero_abilities/astro_explosive_barrel.webm"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_IGNORE_SELECTION_MASH_PROTECTION | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST | CITADEL_ABILITY_BEHAVIOR_CAST_IMMEDIATE_ON_OTHER_ABILITY"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strBarrelLaunchSound = "Ability.Astro.ExpBarrels.Launch"
m_strBarrelMeleedSound = "Astro.A1.Barrel.MeleeHit"
m_AbilityTooltipDetails =
m_BarrelExplodeParticle = "particles/abilities/astro/astro_barrel_explode.vpcf"
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "b_ExplosiveBarrel"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilitySpectatePriority = "CITADELTV_ABILITY_SPECTATE_PRIORITY_MEDIUM"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = "throw_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_BarrelReadyToExplodeParticle = "particles/abilities/astro/astro_barrel_readytoexplode_mesh.vpcf"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • ~m_strExplodeSoundAbility.Astro.ExpBarrels.Explode→Astro.ExpBarrels.Explode
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_strHitConfirmationSoundAstro.ExpBarrels.Hit
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strRiccochetSoundAstro.ExpBarrels.Bullet.Ricochet
    • −m_strMirvExplodeSoundAbility.Astro.ExpBarrels.Explode
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/astro_explosive_barrel.webm
  2. 6696–6701first dumped