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Modding Database

Up to date with Steam · checked 30s ago· Viewing build 6730 (Oct 01 2026), not the latest

ability_familiar_ability01

Naptimeability_familiar_ability01Open the ability page

74 keys · inherits from ultimate_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_familiar_ability01 = {
_class = "ability_familiar_ability01"
_editor = {
folder_name = "Hero Familiar"
}
m_AirDrag = 2
_multibase = [
]
m_HUDPanel =
m_JumpPitch = -70
m_JumpSpeed = 250
m_iMaxLevel = 1
aimColorDesat = [
071
183
284
]
m_AirSpeedMax = 280
m_iUpdateTime = 0
m_BeamParticle = "particles/abilities/familiar/familiar_naptime_cone_indicator.vpcf"
m_FallSpeedMax = 0.1
m_VerticalDrag = 1
m_eAbilityType = "EAbilityType_Ultimate"
m_strCastSound = "Familiar.Naptime.Cast"
m_SleepHitSound = "Familiar.Naptime.Sleep.Hit"
m_bStartTrained = false
m_EffectModifier =
m_GroundParticle = "particles/abilities/familiar/familiar_naptime_cone_indicator_ground.vpcf"
m_deploymentInfo = {}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo =
m_EyeGlowParticle = "particles/abilities/familiar/familiar_staring_self.vpcf"
m_JumpUpDownSpeed = 200
m_StaringModifier = {
_class = "citadel_modifier_familiar_staring"
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
_my_subclass_name = "staring"
m_sAmbientLoopingSound = "Familiar.Naptime.Warning.Lp"
m_strParticleStatusEffect = ""
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"MoveSpeedAndDashSlowPct"
]
}
m_strAbilityImage = "file://{images}/hud/abilities/familiar/familiar_sleep.psd"
m_strChannelSound = "Familiar.Naptime.Channel"
m_strSelectedSound = "Familiar.Naptime.Select"
m_CameraTurnRateMax = 275
m_ConeSpacingMeters = 6
m_ExplosionParticle = "particles/abilities/familiar/familiar_naptime_explode.vpcf"
m_RadiusGrowthCurve =
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Familiar.Naptime.Cast.Delay"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_strUnselectedSound = "Familiar.Naptime.Deselect"
m_vecAbilityUpgrades =
m_AutoChannelModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "channeling"
}
m_PreviewPathParticle = ""
m_bIncludeExtra2DCone = false
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "naptime_casting"
m_strChannelLoopSound = ""
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_COOLDOWN_ON_CHANNEL_END | CITADEL_ABILITY_BEHAVIOR_REFUND_HALF_COOLDOWN_ON_CHANNEL_INTERRUPT"
m_TargetDebuffParticle = "particles/abilities/familiar/familiar_staring_target.vpcf"
m_flTargetingConeAngle = 35
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strSelectedLoopSound = "Familiar.Naptime.Select.Lp"
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_strAG2ChannelingAction = "naptime_channeling"
m_RadiusIndicatorParticle = "particles/abilities/familiar/familiar_naptime_radius_indicator.vpcf"
m_JumpCeilingCheckDistance = 450
m_bUseCameraOffsetsForCone = false
m_flSatVolumeInnerConeSize = 0.5
m_flTargetingConeHalfWidth = 50
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = "naptime_cast_complete"
m_cameraSequenceChannelStart =
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_ITEMS_DISABLED | MODIFIER_STATE_SILENCED_HIDDEN"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_RadiusIndicatorClientParticle = "particles/abilities/familiar/familiar_naptime_radius_indicator_client.vpcf"
m_flShotCosmeticVarianceMagnitude = 50
m_UnstoppableWhileChannelingModifier =
m_bShowTargetingPreviewWhileChanneling = true
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped