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Modding Database

Up to date with Steam · checked 15s ago· Viewing build 6742 (Oct 02 2026), not the latest

ability_familiar_attach

Tag Alongability_familiar_attachOpen the ability page

60 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_familiar_attach = {
_class = "ability_familiar_attach"
_editor = {
folder_name = "Hero Familiar"
}
_multibase = [
]
m_HUDPanel = {
m_vecButtonHints = [
0{
m_nButton1 = "IN_CANCEL_ABILITY"
m_eHintSide = "EButtonSide_Right"
m_strContext = "hop"
m_strLocToken = "#AbilityButtonHint_TagAlongHop" // Eject
}
]
}
m_iMaxLevel = 1
m_eAbilityType = "EAbilityType_Signature"
m_SpeedModifier = {
_class = "modifier_base"
_my_subclass_name = "speed"
m_strParticleStatusEffect = ""
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusMoveSpeed"
]
}
m_bStartTrained = false
m_flDetachForce = 350
m_HudSharedStyle = "panorama/styles/ability_hud_elements/abilities_familiar.vcss"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_flSpeed = 1100
m_particle = "particles/abilities/familiar/familiar_tag_along_projectile.vpcf"
m_flUpSpeed = 900
m_nBehaviors = ""
m_LoopingSound = "Familiar.TagAlong.Travel.Proj.Lp"
m_flGravityScale = 0
m_flTriggerRadius = 10
m_flVerticalAimBias = 30
m_bHideWarningParticle = true
m_flTrackingDampingCoefficient = 0.5
}
m_flDetachForceUp = 400
m_strAbilityImage = "file://{images}/hud/abilities/familiar/familiar_tag_along.psd"
m_AttachedModifier =
m_LaunchAngleRemap =
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_AttachHealModifier = {
_class = "modifier_familiar_attach_heal"
_my_subclass_name = "attachheal"
m_strHudMessageText = "#ability_familiar_attach" // Tag Along
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_CASTER_ONLY"
m_eHudDisplayLocation = "DISPLAY_HUD_LEFT"
m_strScreenParticleEffect = "particles/abilities/familiar/familiar_tagalong_host_screen.vpcf"
}
m_HopOffBuffModifier = {
_class = "modifier_base"
_my_subclass_name = "hopoutbuff"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"TechPowerPercent"
1"BonusSpiritPower"
]
}
m_LaunchTossModifier = {
_class = "modifier_familiar_attach_launchoff"
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
_my_subclass_name = "launchtoss"
}
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_sCamDummyModelName = "models/abilities/familiar/familiar_helper_attached.vmdl"
m_vecAbilityUpgrades =
m_AllyLockoutModifier = {
_class = "modifier_base"
m_bIsHidden = false
_my_subclass_name = "tagalonglockout"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_CASTER_ONLY"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
}
m_CameraDummyModifier = {
_class = "modifier_familiar_camdummy"
m_bIsHidden = true
_my_subclass_name = "cameradummy"
}
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_eTargettingLOSCheck = "Bounds_IgnoreObscureBlockers"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_FRIENDLY | CITADEL_UNIT_TARGET_TROOPER_FRIENDLY | CITADEL_UNIT_TARGET_NEUTRAL | CITADEL_UNIT_TARGET_BOSS"
m_strAG2CastingAction = "attach_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DONT_BREAK_INVISIBILITY | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_COOLDOWN_ON_CHANNEL_END | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DO_NOT_ALLOW_SPAM_PROC"
m_DeathBarrierModifier = {
_class = "modifier_citadel_familiar_replicatedbarrier"
m_sStartSound = "Player.Barrier.Activate"
_my_subclass_name = "deathbarrier"
m_strParticleStatusEffect = ""
}
m_FakeFamiliarParticle = "particles/abilities/familiar/familiar_tagalong_entity.vpcf"
m_LaunchedSelfModifier = {
_class = "citadel_modifier_familiar_speedlines"
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
_my_subclass_name = "launch"
m_sAmbientLoopingSound = ""
m_strScreenParticleEffect = "particles/abilities/familiar/familiar_tagalong_screen.vpcf"
}
m_flTargetingConeAngle = 45
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_AutoCastDelayModifier =
m_HopOutLockoutModifier = {
_class = "modifier_familiar_hopoutlockout"
m_bIsHidden = true
_my_subclass_name = "lockout"
m_strParticleEffect = "particles/abilities/familiar/familiar_tag_along_hopoff.vpcf"
m_strParticleEffectConfig = "preview"
}
m_mapDependentAbilities = {
ability_familiar_attach_trigger = null
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastDelayLoopSound = "Familiar.TagAlong.Cast.Delay"
m_MovingToAttachModifier =
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_flTriggeredDetachForce = 800
m_strAG2CastFailedAction = "attach_casting_fail"
m_strAG2ChannelingAction = "attach_channeling"
m_flTargetingConeHalfWidth = 60
m_flTriggeredDetachForceUp = 130
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAG2CastCompletedAction = "attach_cast_complete"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_MovingToAttachProjectileSpeedCurve =
}

History

  1. 6722–6745changed
    • ~m_HUDPanel.m_vecButtonHints[0].m_nButton1IN_MANTLE→IN_CANCEL_ABILITY
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • ~m_eTargettingLOSCheckELOSCheck_Bounds_IgnoreObscureBlockers→Bounds_IgnoreObscureBlockers
    • +m_strAG2CastFailedActionattach_casting_fail
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped