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Modding Database

Up to date with Steam · checked 19s ago· Viewing build 6698 (Sep 17 2026), not the latest

ability_fencer_throwblade

Disengaging Sigilability_fencer_throwbladeOpen the ability page

48 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_fencer_throwblade = {
_class = "ability_fencer_throwblade"
_editor = {
folder_name = "Hero Fencer"
}
_multibase = [
]
m_HUDPanel =
m_iMaxLevel = 1
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_iUpdateTime = 0
m_sStartSound = "Fencer.Sigil.AOE.Warning"
m_strHitSound = "Fencer.Sigil.Hit"
m_BuffModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "modifier_fencer_sigil_buff"
m_sLocalizationName = "modifier_fencer_sigil_buff"
m_strHudMessageText = ""
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_CASTER_ONLY"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusFireRate"
1"BonusBulletSpeedPercent"
]
}
m_MarkParticle = "particles/abilities/fencer/fencer_sigil.vpcf"
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Fencer.Sigil.Cast"
m_bStartTrained = false
m_sExpiredSound = "Fencer.Sigil.AOE.End"
m_DebuffModifier = {
_class = "modifier_slow_base"
_my_subclass_name = "fencer_sigil_slow"
m_strParticleEffect = "particles/abilities/fencer/fencer_sigil_debuff.vpcf"
m_strParticleStatusEffect = ""
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
1"FireRateSlow"
]
}
m_DisarmModifier =
m_ExplodeParticle = "particles/abilities/fencer/fencer_sigil_explode.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/fencer/fencer_sigil.psd"
m_flBossDamageScale = 1
m_strCastDelaySound = "Fencer.Sigil.Cast.Delay"
m_MarkLingerParticle = "particles/abilities/fencer/fencer_sigil_linger.vpcf"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_vecBasicProperties = [
0"BuffDuration"
]
m_LaunchTrailParticle = "particles/abilities/fencer/fencer_sigil_trail.vpcf"
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "sigil_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING | CITADEL_ABILITY_BEHAVIOR_MOVEMENT"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_strAG2ChannelingAction = "sigil_channeling"
m_flMinDisengageAmountBack = 0.5
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction = "sigil_completed"
m_vecAbilityPropertiesBlock =
m_flForwardPlacementDistance = 300
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_strAbilityPropertyUpgradeRequired = ""
}

History

  1. 6722–6745changed
    • −m_HUDPanel.m_vecHUDElements[0]
      { 4 keys }
      {
      	m_Style = "panorama/styles/ability_hud_elements/abilities_fencer.vcss"
      	m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
      	m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml"
      	m_strContext = "recast"
      }
    • +m_HudSharedStylepanorama/styles/ability_hud_elements/abilities_fencer.vcss
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_UIRecastModifier
      { 5 keys }
      {
      	_class = "modifier_base"
      	m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
      	_my_subclass_name = "uirecast"
      	m_sLocalizationName = "ability_fencer_throwblade"
      	m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_bRequiresAbilityUpgradetrue
    • −m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[0].m_bRequiresAbilityUpgradetrue
    • −m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[1].m_bRequiresAbilityUpgradetrue
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped