What it inherits is already merged in: this is the entry as the game compiled it.
ability_fencer_ultimate = {
_class = "ability_fencer_ultimate"
_editor = {
folder_name = "Hero Fencer"
}
_multibase = [
]
m_HUDPanel =
m_iMaxLevel = 1
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_iUpdateTime = 1759190587
m_strCSSClass = ""
m_eAbilityType = "EAbilityType_Ultimate"
m_strCastSound = "Fencer.Super.Slash.Cast"
m_UltHoldEffect = "particles/abilities/fencer/fencer_ultimate.vpcf"
m_bStartTrained = false
m_CasterModifier = {
_class = "modifier_fencer_ultimate_caster"
m_bIsHidden = true
m_DashParticle = ""
_my_subclass_name = "modifier_fencer_ultimate_caster"
m_DashTrailParticle = ""
m_nEnabledStateMask = "MODIFIER_STATE_SINCLAIR_TAX_ULT_ACTIVE | MODIFIER_STATE_HIDE_CROSSHAIR | MODIFIER_STATE_HIDE_STAMINA | MODIFIER_STATE_HIDE_AMMO | MODIFIER_STATE_CAMERA_TRANSITION_ALWAYS"
m_sLocalizationName = "modifier_fencer_ultimate_caster"
m_strParticleStatusEffect = "particles/status_fx/status_fx_fencer_ult.vpcf"
m_strScreenParticleEffect = ""
}
m_DashLineEffect = "particles/abilities/fencer/fencer_ult_dash_ground_line.vpcf"
m_TargetModifier =
m_DashSwingEffect = "particles/abilities/melee_swing.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/fencer/fencer_ult.psd"
m_strDashHitEnemy = "Fencer.Super.Slash.Hit"
m_DirPreviewEffect = "particles/abilities/fencer/fencer_ultimate_directional_preview.vpcf"
m_flBossDamageScale = 1
m_flHoldingDuration = 1.2
m_strCastDelaySound = "Fencer.Super.Slash.Cast.Delay"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flSweepingDuration = 1.4
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_TROPHY_FRIENDLY | CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strChannelLoopSound = "Fencer.Super.Slash.Channel.Lp"
m_strMoviePreviewPath = "file://{resources}/videos/hero_abilities/shiv_dash.webm"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_DONT_TRIGGER_POST_CAST_ON_CAST_COMPLETE | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_TRIGGER_CANCEL_MASH_PROTECTION_ON_CAST | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_COOLDOWN_ON_CHANNEL_END | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_flNonHeroDamageDelay = 0.1
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_AutoCastDelayModifier = {
_class = "modifier_base"
m_bIsHidden = true
m_sStartSound = ""
_my_subclass_name = "fencer_ult_cast_delay"
m_strParticleEffect = "particles/abilities/fencer/fencer_ultimate.vpcf"
}
m_CasterArrivalModifier = {
_class = "modifier_base"
m_bIsHidden = true
m_sExpiredSound = "Fencer.Super.Slash.Caster.Mod.Expire"
_my_subclass_name = "modifier_fencer_ultimate_caster_arrival"
m_nEnabledStateMask = "MODIFIER_STATE_SINCLAIR_TAX_ULT_ACTIVE | MODIFIER_STATE_HIDE_CROSSHAIR | MODIFIER_STATE_HIDE_STAMINA | MODIFIER_STATE_HIDE_AMMO | MODIFIER_STATE_CAMERA_TRANSITION_ALWAYS"
m_sLocalizationName = "modifier_fencer_ultimate_caster_arrival"
m_sAmbientLoopingSound = "Fencer.Super.Slash.Caster.Arrival.Mod.Lp"
m_strParticleStatusEffect = "particles/status_fx/status_fx_fencer_ult.vpcf"
m_nAmbientLoopingSoundRecipients = "MODIFIER_SOUND_RECIPIENT_PARENT_ON_SAME_TEAM_AS_LOCAL_PLAYER"
}
m_TargetNonHeroModifier =
m_TargetPreviewParticle = "particles/abilities/bookworm/bookworm_aoe_cylinder.vpcf"
m_flMinCameraSweepSpeed = 600
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_ShivDash"
m_strCastDelayLoopSound = "Fencer.Super.Slash.Channel"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_LINE"
m_cameraSequenceCastStart =
m_TargetingPreviewParticle = "particles/abilities/shiv/shiv_dash_tgt.vpcf"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_MOVEMENT_ABILITY_RESTRICTED | MODIFIER_STATE_BUSY_WITH_ACTION"
m_flDamageTimeOffsetFromCamera = 0.4
m_bEndCastStartSequenceOnCastComplete = false
}
History
- 6722–6745changed
- ~m_TargetModifier.m_sLocalizationName
Citadel_StatusEffectEMP→modifier_citadel_silenced - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_AbilityTooltipDetails.m_vecAbilityInfoSections[1].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[0].m_bRequiresAbilityUpgrade
true - ~m_TargetNonHeroModifier.m_sLocalizationName
Citadel_StatusEffectEMP→modifier_citadel_silenced - ±m_bitsPostCastEnabledStateMask
+MODIFIER_STATE_MOVEMENT_INPUT_DISABLED−MODIFIER_STATE_MOVEMENT_ABILITY_RESTRICTED - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_strMoviePreviewPath
file://{resources}/videos/hero_abilities/shiv_dash.webm
- ~m_TargetModifier.m_sLocalizationName
- 6696–6701first dumped
