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Modding Database

Up to date with Steam · checked 16s ago· Viewing build 6745 (Oct 02 2026)

ability_fire_bomb

Concussive Combustionability_fire_bombOpen the ability page

40 keys · inherits from ultimate_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_fire_bomb = {
_class = "ability_fire_bomb"
_editor = {
folder_name = "Hero Inferno"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_Style = "panorama/styles/ability_hud_elements/ability_fire_bomb.vcss"
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml"
m_strContext = "delay"
}
]
}
m_iMaxLevel = 1
m_iUpdateTime = 1694045768
m_BuffModifier = {
_class = "modifier_firebomb_buff"
m_bIsHidden = true
_my_subclass_name = "buff"
m_strParticleEffect = "particles/upgrades/kinetic_sash_triggered.vpcf"
}
m_ExplodeSound = "Inferno.FireBomb.Explode"
m_eAbilityType = "EAbilityType_Ultimate"
m_strCastSound = ""
m_bStartTrained = false
m_DebuffModifier = {
_class = "modifier_slow_base"
_my_subclass_name = "slow"
m_sLocalizationName = "movement_slow"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
]
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_ExplodeParticle = "particles/abilities/inferno/inferno_fire_bomb_explode.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/inferno_bomb.psd"
m_FireBombModifier =
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_ProgressBarModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "modifier_progressbar"
m_bReverseHudProgressBar = true
}
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY | CITADEL_UNIT_TARGET_CREEP_ENEMY"
m_strAG2CastingAction = "fire_bomb_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_strAG2ChannelingAction = "fire_bomb_channeling"
m_eAbilitySpectatePriority = "CITADELTV_ABILITY_SPECTATE_PRIORITY_MEDIUM"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction = "fire_bomb_cast_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[1].m_vecAbilityProperties[StunDuration].m_bRequiresAbilityUpgradefalse
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/ability_inferno_stun_bomb.webm
  2. 6696–6701first dumped