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Modding Database

Up to date with Steam · checked 12s ago· Viewing build 6745 (Oct 02 2026)

ability_frank_painaura

Aura of Sufferingability_frank_painauraOpen the ability page

34 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_frank_painaura = {
_class = "ability_frank_painaura"
_editor = {
folder_name = "Hero Frank"
}
_multibase = [
]
m_HUDPanel =
m_iMaxLevel = 1
m_iUpdateTime = 0
m_AuraModifier =
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = ""
m_bStartTrained = false
m_DebuffModifier = {}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_AuraOffModifier = {
_class = "modifier_base"
m_bIsHidden = true
m_AG2HeroState = {
m_strParamName = ""
}
_my_subclass_name = "auraoff"
m_strParticleEffect = ""
m_vecAutoRegisterModifierValueFromAbilityPropertyName = []
}
m_strAbilityImage = "file://{images}/hud/abilities/frank/frank_aura_of_suffering.psd"
m_flToggleOffDelay = 0.5
m_flBossDamageScale = 0.5
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST_TOGGLE"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_START_COOLDOWN_ON_TOGGLE_OFF | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DO_NOT_ALLOW_SPAM_PROC | CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • −m_mapAbilityProperties.ToggleOffDelay0.5
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_flToggleOffDelay0.5
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped