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Modding Database

Up to date with Steam · checked 7s ago· Viewing build 6722 (Sep 29 2026), not the latest

ability_frank_revive

Shocking Reanimationability_frank_reviveOpen the ability page

45 keys · inherits from ultimate_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_frank_revive = {
_class = "ability_frank_revive"
_editor = {
folder_name = "Hero Frank"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_Style = "panorama/styles/ability_hud_elements/abilities_frank.vcss"
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml"
m_strContext = "revive"
m_bReverseProgress = false
}
]
m_bForceDrawDefaultCastBars = true
}
m_iMaxLevel = 1
m_strCSSClass = "detentionRounds"
m_BuffModifier = {
_class = "modifier_base"
m_bIsHidden = false
_my_subclass_name = "selfbuff"
m_strParticleEffect = ""
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BulletResist"
1"TechResist"
]
}
m_SlowModifier = {
_class = "modifier_diminishing_slow"
m_bIsHidden = false
_my_subclass_name = "slow"
m_strParticleEffect = "particles/abilities/frank/frank_revive_death_debuff.vpcf"
}
m_eAbilityType = "EAbilityType_Ultimate"
m_nHitParticle = "particles/abilities/frank/frank_shock_impact.vpcf"
m_strTripSound = ""
m_bStartTrained = false
m_ZombieModifier = {
_class = "modifier_frank_zombie"
m_eDebuffType = "MODIFIER_DEBUFF_YES"
m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
_my_subclass_name = "zombie"
m_vecScriptValues = []
m_strParticleEffect = "particles/abilities/frank/frank_shock_debuff.vpcf"
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_ExplodeParticle = "particles/abilities/frank/frank_revive_explode.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/frank/frank_shocking_reanimation.psd"
m_DashSlowModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "dashslow"
m_sLocalizationName = "movement_slow"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"EnemyDashSlowPercent"
]
}
m_RevivingModifier =
m_strAG2SourceName = "ability_reanimation"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_PreExplodeParticle = "particles/abilities/frank/frank_revive_death.vpcf"
m_bForceShowHUDPanel = true
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_nAbilityPointsCost = 0
m_nDeathMarkParticle = "particles/abilities/frank/frank_revive_marker.vpcf"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "ability_reanimation"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CAST_EVEN_IF_BUSY_AND_EXCLUSIVE | CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_CMD_RESTRICTED | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_CAST_WHILE_DEAD"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_strAG2ChannelingAction = "ability_reanimation"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction = "ability_reanimation"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_ElectricBulletTracerParticle = "particles/abilities/frank/frank_revive_buff_tracer_trail.vpcf"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[0].m_bRequiresAbilityUpgradetrue
    • −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[1].m_vecAbilityProperties[2].m_bRequiresAbilityUpgradetrue
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped