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Modding Database

Up to date with Steam · checked 27s ago· Viewing build 6745 (Oct 02 2026)

ability_golden_idol

Soul Urnability_golden_idolOpen the ability page

39 keys · inherits from held_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_golden_idol = {
_class = "ability_golden_idol"
_editor = {
folder_name = "Base"
}
_multibase = [
]
m_HUDPanel = {
m_vecButtonHints = []
}
m_ItemModel = "models/null.vmdl"
m_iMaxLevel = 1
m_eAbilityType = "EAbilityType_Held"
m_flRevealTime = 12
m_bStartTrained = true
m_flTimeToDamage = 40
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_flSpeed = 200
m_particle = "particles/generic/idol_carry.vpcf"
m_flUpSpeed = 200
m_nBehaviors = "PBF_BounceOffWall | PBF_DetonateOnHitWorld | PBF_DetonateOnLifetimeExpire | PBF_DontTravelThroughPortals"
m_flTriggerRadius = 20
m_bHideImpactParticle = 1
m_bHideWarningParticle = 1
}
m_flJuggleTimeAdd = 2
m_strAbilityImage = "file://{images}/hud/abilities/wraith_lift.psd"
m_OnExpireParticle = "particles/generic/idol_expire.vpcf"
m_flDamageTickRate = 1
m_flHeldTimeRadius = 1574.8
m_flMaxHealthDamage = 0.05
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_HoldingIdolModifier =
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_HERO_FRIENDLY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET"
m_DropoffTimerModifier = {
_class = "modifier_idol_return_timer"
m_bIsHidden = true
m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
_my_subclass_name = "timer"
m_ChannelParticle = "particles/environment/soul_jar_return_channel.vpcf"
m_nEnabledStateMask = "MODIFIER_STATE_RETURNING_IDOL"
m_sLocalizationName = "modifier_citadel_returning_golden_idol"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_EVERYONE"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_bReverseHudProgressBar = true
}
m_mapAbilityProperties =
m_strUrnMeleeDropSound = "Soul.Urn.Melee.Drop"
m_strCastAnimGraphParam = "b_GenericThrow"
m_strUrnDroppedOffSound = "Soul.Urn.CashIn.Complete.Team"
m_AutoIntrinsicModifiers =
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_OnKnockedOffUrnParticle = "particles/environment/soul_jar_force_drop.vpcf"
m_OnOverheldDamageParticle = "particles/items/tech_damage_pulse_burst_glow.vpcf"
m_flTimeToRunBackInstantly = 55
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strUrnOverheldDamageSound = "Soul.Urn.Damage.Tick"
m_OnKnockedOffHolderParticle = "particles/environment/soul_jar_force_drop_carrier.vpcf"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • ~m_mapAbilityProperties.BonusSprintAcceleration.m_eStatsUsageFlagsConditionallyApplied→""
    • ~m_eAbilityTypeEAbilityType_Innate→EAbilityType_Held
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped