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Modding Database

Up to date with Steam · checked 20s ago· Viewing build 6730 (Oct 01 2026), not the latest

ability_guided_arrow

Guided Owlability_guided_arrowOpen the ability page

60 keys · inherits from ultimate_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_guided_arrow = {
_class = "ability_guided_arrow"
_editor = {
folder_name = "Hero Orion"
}
_multibase = [
]
m_HUDPanel =
m_flFadeIn = 0.1
m_flFadeOut = 0.1
m_iMaxLevel = 1
m_iUpdateTime = 1686678287
m_ArrowOffsetX = -150
m_eAbilityType = "EAbilityType_Ultimate"
m_flSpeedAccel = 800
m_bStartTrained = false
m_flSpeedDeccel = 300
m_flTrackAmount = 110
m_flFadeHoldTime = 0.2
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo =
m_GuidingModifier =
m_ProjectileModel = "models/heroes_staging/grey_talon/grey_talon_owl.vmdl"
m_strAbilityImage = "file://{images}/hud/abilities/archer/archer_guided_arrow.psd"
m_strExplodeSound = "Archer.GuidedArrow.Impact"
m_ArrowInitialPitch = -45
m_ExplosionParticle = "particles/abilities/archer/archer_guided_arrow_explosion.vpcf"
m_KillCheckModifier = {
_class = "modifier_guiding_arrow_killcheck"
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
_my_subclass_name = "killcheck_modifier"
m_bCasterCountsAsAssister = false
}
m_flBossDamageScale = 1
m_flKillCheckWindow = 4
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Archer.GuidedArrow.Cast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_ArrowCameraDistance = 150
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "guided_arrow_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_flMaxProjectileSpeed = 1417.32
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_flBaseProjectileSpeed = 590.551
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_GuidedArrow"
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_guided_arrow_tech_power_boost"
_my_subclass_name = "modifier_guided_arrow_tech_power_boost"
m_vecAlwaysShowInStatModifierUI = [
0"MODIFIER_VALUE_TECH_POWER"
]
}
]
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_strAG2ChannelingAction = "guided_arrow_channeling"
m_ArrowCameraHeightOffset = 55
m_flCameraHoldAtExplosion = 0.8
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_flWorldCollideGraceWindow = 0.5
m_strAG2CastCompletedAction = "guided_arrow_cast_completed"
m_GuidedArrowChannelParticle = "particles/abilities/archer/archer_guided_arrow_channel.vpcf"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_flArrowModelTurnSpringStrength = 18
m_cameraExplodedTransitionBackToArcher =
m_cameraCancelledTransitionBacktoArcher =
}

History

  1. 6722–6745changed
    • +m_mapAbilityProperties.BonusTechPowerPerKill.m_nRequiredUpgradeBitsSpirit Power Per Kill""
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • ±m_GuidingModifier.m_nEnabledStateMask+MODIFIER_STATE_AIR_JUMPS_DISABLED
    • +m_GuidingModifier.m_GlowEnemeyModifier.m_eDebuffTypeMODIFIER_DEBUFF_NO
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_bRequiresAbilityUpgradetrue
    • +m_AutoIntrinsicModifiers
      [ 1 item ]
      [
      	{
      		_class = "modifier_guided_arrow_tech_power_boost"
      		_my_subclass_name = "modifier_guided_arrow_tech_power_boost"
      		m_vecAlwaysShowInStatModifierUI = [ "MODIFIER_VALUE_TECH_POWER" ]
      	},
      ]
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/ability_orion_guided_arrow.webm
  2. 6696–6701first dumped