What it inherits is already merged in: this is the entry as the game compiled it.
ability_gunslinger_spreadingfire = {
_class = "ability_gunslinger_spreadingfire"
_editor = {
folder_name = "Hero Gunslinger"
}
_multibase = [
]
m_iMaxLevel = 1
m_WeaponInfo =
m_iUpdateTime = 0
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Viper.HookBlade.Cast"
m_bStartTrained = false
m_ImpactParticle = "particles/abilities/viper/viper_hookblade_impact.vpcf"
m_projectileInfo =
m_strAbilityImage = "file://{images}/hud/abilities/inferno_passive.psd"
m_flBossDamageScale = 1
m_FireDebuffModifier =
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DONT_SWITCH_AWAY_ON_CAST | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_TriggerButtonOverride = ""
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_GenericCast"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_strCastAnimSequenceName = ""
m_strSelectionNameOverride = ""
m_TriggerButtonPreReqButton = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_mapWeaponInfos
{ 1 key }
{ primary = { m_Spread = 0.5 m_flRange = 10000 m_bCanCrit = true m_bCanZoom = true m_bSpinsUp = false m_iBullets = 1 m_flZoomFOV = 70 m_iClipSize = 1 m_bIsSemiAuto = false m_flCycleTime = 0.15 m_nRecoilSeed = 0 m_flBuildUpRate = -1 m_flBulletSpeed = 3500 m_flRecoilSpeed = 1 m_strShootSound = "" m_flBulletDamage = 0 m_flBulletRadius = 23 m_flCritBonusEnd = 1 m_reloadDuration = 0 m_NpcAimingSpread = 0 m_VerticallRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_bFiresBackwards = false m_flSpinDecayRate = 0 m_flVerticalPunch = 1 m_iBurstShotCount = 1 m_strLowAmmoSound = "" m_HorizontalRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_flBulletLifetime = 2 m_flCritBonusStart = 1 m_flIronSightsTime = 0.1 m_mapImpactEffects = { default = { } } m_flExplosionRadius = 0 m_flHorizontalPunch = 0.5 m_flScatterYawScale = 1 m_flVerticalAimBias = 0 m_vecScatterOffsets = [] m_flMaxSpinCycleTime = -1 m_flRangeWhileZoomed = 0 m_flSpinIncreaseRate = 0 m_flZoomFOV_Relative = -5 m_strBulletWhizSound = "Shiv.Dagger.Whizby" m_flAutoReplenishClip = 0 m_flCritBonusEndRange = 0 m_flDamageFalloffBias = 0.5 m_bReloadSingleBullets = false m_flBulletGravityScale = 0.2 m_flPenetrationPercent = 0 m_flSpreadPenaltyDecay = 3 m_iAmmoConsumedPerShot = 1 m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles" m_flBulletRadiusVsWorld = 5 m_flCritBonusStartRange = 0 m_flIntraBurstCycleTime = 0 m_flPelletScatterFactor = 1 m_flRecoilRecoverySpeed = 1 m_strBulletLoopingSound = "" m_strWeaponImpactEffect = "" m_flCritBonusAgainstNPCs = 0.2 m_flZoomMoveSpeedPercent = 0.7 m_flDamageFalloffEndRange = -1 m_flDamageFalloffEndScale = 0 m_flShootMoveSpeedPercent = 0.7 m_szMuzzleFlashEffectName = "" m_AimingShootSpreadPenalty = 0 m_bHitOnceAcrossAllBullets = true m_flReloadMoveSpeedPercent = 1 m_bApplySpreadToFirstPellet = false m_flBulletSpeedRandomFactor = 0 m_flDamageFalloffStartRange = -1 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 1 m_flShootingUpSpreadPenalty = 0 m_strCustomAttachmentSource = "ability_cast" m_flPelletScatterSpreadFactor = 0.5 m_flRecoilRecoveryDelayFactor = 1 m_flShootSpreadPenaltyPerShot = 0 m_bAllowExplosionToCollectGold = false m_szBulletTravelTracerParticle = "particles/abilities/rupture_projectile.vpcf" m_flShootSpreadPenaltyDecayDelay = -1 m_bReloadSingleBulletsAllowCancel = false m_szSelfBulletTravelTracerParticle = "" m_bUseDesatForFriendlyNonHeroTracer = true m_flExplosionDamageScaleAtMaxRadius = 0.3 m_flReloadSingleBulletsInitialDelay = 0 m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 86 keys }
{ m_Spread = 0.5 m_flRange = 10000 m_bCanCrit = true m_bCanZoom = true m_bSpinsUp = false m_iBullets = 1 m_flZoomFOV = 70 m_iClipSize = 1 m_bIsSemiAuto = false m_flCycleTime = 0.15 m_nRecoilSeed = 0 m_flBuildUpRate = -1 m_flBulletSpeed = 3500 m_flRecoilSpeed = 1 m_strShootSound = "" m_flBulletDamage = 0 m_flBulletRadius = 23 m_flCritBonusEnd = 1 m_reloadDuration = 0 m_NpcAimingSpread = 0 m_VerticallRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_bFiresBackwards = false m_flSpinDecayRate = 0 m_flVerticalPunch = 1 m_iBurstShotCount = 1 m_strLowAmmoSound = "" m_HorizontalRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_flBulletLifetime = 2 m_flCritBonusStart = 1 m_flIronSightsTime = 0.1 m_mapImpactEffects = { default = { } } m_flExplosionRadius = 0 m_flHorizontalPunch = 0.5 m_flScatterYawScale = 1 m_flVerticalAimBias = 0 m_vecScatterOffsets = [] m_flMaxSpinCycleTime = -1 m_flRangeWhileZoomed = 0 m_flSpinIncreaseRate = 0 m_flZoomFOV_Relative = -5 m_strBulletWhizSound = "Shiv.Dagger.Whizby" m_flAutoReplenishClip = 0 m_flCritBonusEndRange = 0 m_flDamageFalloffBias = 0.5 m_bReloadSingleBullets = false m_flBulletGravityScale = 0.2 m_flPenetrationPercent = 0 m_flSpreadPenaltyDecay = 3 m_iAmmoConsumedPerShot = 1 m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles" m_flBulletRadiusVsWorld = 5 m_flCritBonusStartRange = 0 m_flIntraBurstCycleTime = 0 m_flPelletScatterFactor = 1 m_flRecoilRecoverySpeed = 1 m_strBulletLoopingSound = "" m_strWeaponImpactEffect = "" m_flCritBonusAgainstNPCs = 0.2 m_flZoomMoveSpeedPercent = 0.7 m_flDamageFalloffEndRange = -1 m_flDamageFalloffEndScale = 0 m_flShootMoveSpeedPercent = 0.7 m_szMuzzleFlashEffectName = "" m_AimingShootSpreadPenalty = 0 m_bHitOnceAcrossAllBullets = true m_flReloadMoveSpeedPercent = 1 m_bApplySpreadToFirstPellet = false m_flBulletSpeedRandomFactor = 0 m_flDamageFalloffStartRange = -1 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 1 m_flShootingUpSpreadPenalty = 0 m_strCustomAttachmentSource = "ability_cast" m_flPelletScatterSpreadFactor = 0.5 m_flRecoilRecoveryDelayFactor = 1 m_flShootSpreadPenaltyPerShot = 0 m_bAllowExplosionToCollectGold = false m_szBulletTravelTracerParticle = "particles/abilities/rupture_projectile.vpcf" m_flShootSpreadPenaltyDecayDelay = -1 m_bReloadSingleBulletsAllowCancel = false m_szSelfBulletTravelTracerParticle = "" m_bUseDesatForFriendlyNonHeroTracer = true m_flExplosionDamageScaleAtMaxRadius = 0.3 m_flReloadSingleBulletsInitialDelay = 0 m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 }
- +m_mapWeaponInfos
- 6696–6701first dumped
