What it inherits is already merged in: this is the entry as the game compiled it.
ability_hat_trick = {
_class = "ability_hat_trick"
_editor = {
folder_name = "Hero Astro"
}
_multibase = [
]
m_HUDPanel = {
m_vecButtonHints = [
0{
m_nButton1 = "IN_ATTACK"
m_eHintSide = "EButtonSide_Right"
m_strContext = "hint_speed"
m_strLocToken = "#AbilityButtonHint_HatTrickFire" // Shoot
}
]
m_vecHUDElements = [
0{
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_circular_progress.vxml"
m_strContext = "cast"
}
1{
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar.vxml"
m_strContext = "channel"
m_bReverseProgress = true
}
]
}
m_iMaxLevel = 1
m_WeaponInfo = {
m_flRange = 10000
m_iClipSize = 1
m_flBulletSpeed = 5000
m_flBulletRadius = 32
m_flBulletLifetime = 5
m_mapImpactEffects = {
default = {
m_strSound = "Orion.Charged.Shot.Proj.Impact"
}
}
m_strBulletWhizSound = "Orion.Charged.Shot.Whizby"
m_flBulletGravityScale = 0.3
m_flBulletRadiusVsWorld = 7
m_flDamageFalloffEndRange = -1
m_flDamageFalloffStartRange = -1
m_szBulletTravelTracerParticle = "particles/abilities/astro/astro_trick_shot_fired_projectile.vpcf"
}
m_iUpdateTime = 1721945369
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_DebuffModifier = {
_class = "modifier_slow_base"
m_bIsHidden = true
_my_subclass_name = "slow"
m_nEnabledStateMask = "MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_PROVIDER | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES"
m_sLocalizationName = "movement_slow"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
]
}
m_ProjectileModel = "models/heroes_staging/astro/astro_hat.vmdl"
m_strAbilityImage = "file://{images}/hud/abilities/archer/archer_guided_arrow.psd"
m_strExplodeSound = "Archer.GuidedArrow.Impact"
m_ExplosionParticle = "particles/abilities/astro/astro_trick_shot_projectile_impact.vpcf"
m_flBossDamageScale = 1
m_strCastDelaySound = "Archer.GuidedArrow.Cast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "50"
m_strPropertyName = "Damage"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = -9.5
m_strPropertyName = "AbilityCooldown"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "30"
m_strPropertyName = "SlowPercent"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strMoviePreviewPath = ""
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_mapAbilityProperties = {
Damage = { // Damage
m_strValue = "100"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.93744
_my_subclass_name = "Damage_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
SlowPercent = { // Move Speed
m_strValue = "20"
m_strCSSClass = "slow"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
DebuffDuration = { // Debuff Duration
m_strValue = "5"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "DebuffDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 21
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
ExplosionRadius = { // Explosion Radius
m_strValue = "2m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "ExplosionRadius_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.15"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "0"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#ability_hat_trick_desc" // Throws out her <span class="highlight">hat</span> to strike enemies, <span class="highlight">slowing</span> and <span class="highlight">revealing</span> them through walls.
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "Damage"
}
1{
m_strImportantProperty = "SlowPercent"
}
2{
m_strImportantProperty = "DebuffDuration"
}
]
}
]
}
]
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_GenericThrow"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
