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Modding Database

Up to date with Steam · checked 28s ago· Viewing build 6698 (Sep 17 2026), not the latest

ability_ice_dome

Frozen Shelterability_ice_domeOpen the ability page

40 keys · inherits from ultimate_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_ice_dome = {
_class = "ability_ice_dome"
_editor = {
folder_name = "Hero Kelvin"
}
_multibase = [
]
m_iMaxLevel = 1
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_iUpdateTime = 1639165848
m_eAbilityType = "EAbilityType_Ultimate"
m_bStartTrained = false
m_HudSharedStyle = "panorama/styles/ability_hud_elements/abilities_kelvin.vcss"
m_IceDomeModifier =
m_previewParticle = "particles/abilities/sticky_grenade_projectile.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/kelvin/frozen_shelter.psd"
m_flBossDamageScale = 1
m_strCastDelaySound = "Kelvin.IceDome.Cast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO"
m_strAG2CastingAction = "kelvin_icedome_casting"
m_strMoviePreviewPath = "file://{resources}/videos/hero_abilities/kelvin_frozen_shelter.webm"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_INTERRUPT_MELEE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_flTargetingConeAngle = 45
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_mapDependentAbilities = {
ability_ice_dome_trigger = null
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "b_IceDome"
m_strCastButtonLocToken = "#AbilityButtonHint_CastIceDome" // Cast Frozen Shelter
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_strAG2ChannelingAction = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAG2CastCompletedAction = ""
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapAbilityProperties.FreezeEnemies0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_IceDomeModifier.m_EnemyFreezeAuraModifier
      { 4 keys }
      {
      	_class = "modifier_base_aura"
      	_my_subclass_name = "freeze_aura"
      	m_iAuraSearchType = "CITADEL_UNIT_TARGET_ALL_ENEMY"
      	m_modifierProvidedByAura = 
      	{
      		_class = "modifier_base"
      		_my_subclass_name = "freeze_debuff"
      		m_vecScriptValues = 
      		[
      			{
      				m_value = -100
      				m_eModifierValue = "MODIFIER_VALUE_GAMEPLAY_TIME_SCALE_PERCENT"
      			},
      			{
      				m_value = -100
      				m_eModifierValue = "MODIFIER_VALUE_ANIMATION_TIME_SCALE_PERCENT"
      			},
      			{
      				m_value = -100
      				m_eModifierValue = "MODIFIER_VALUE_MOVEMENT_TIME_SCALE_PERCENT"
      			},
      		]
      		m_nEnabledStateMask = "MODIFIER_STATE_COMMAND_RESTRICTED"
      		m_strParticleStatusEffect = "particles/status_fx/status_fx_kelvin_freeze.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/kelvin_frozen_shelter.webm
    • −m_strCastAnimGraphParamb_IceDome
  2. 6696–6701first dumped