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Modding Database

Up to date with Steam · checked 17s ago· Viewing build 6742 (Oct 02 2026), not the latest

ability_ice_dome_trigger

Frozen Sheltercitadel_base_trigger_abilityOpen the ability page

20 keys · inherits from ability_trigger_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_ice_dome_trigger = {
_class = "citadel_base_trigger_ability"
_editor = {
folder_name = "Base"
}
_multibase = [
]
m_HUDPanel = {
m_vecButtonHints = [
0{
m_nButton1 = "IN_ABILITY4"
m_eHintSide = "EButtonSide_Right"
m_strContext = "trigger"
m_strLocToken = "#AbilityButtonHint_BreakIceDome" // Remove Frozen Shelter
}
]
}
m_iMaxLevel = 1
m_eAbilityType = "EAbilityType_Innate"
m_bStartTrained = true
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_flMinCancelTime = 0.5
m_strAbilityImage = "file://{images}/hud/abilities/engineer_fissure_2_activate.psd"
m_AbilityToTrigger = "ability_ice_dome"
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_NON_COMBAT | CITADEL_ABILITY_BEHAVIOR_TRIGGER"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_eAbilitySpectatePriority = "CITADELTV_ABILITY_SPECTATE_PRIORITY_HIGH"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapAbilityProperties
      { 13 keys }
      {
      	TechPower = 
      	{
      		m_strValue = "0"
      		m_strDisableValue = "0"
      		m_bCanSetTokenOverride = true
      		m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
      	}
      	WeaponPower = 
      	{
      		m_strValue = "0"
      		m_strDisableValue = "0"
      		m_bCanSetTokenOverride = true
      		m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
      	}
      	AbilityCharges = 
      	{
      		m_strValue = "0"
      		m_strCSSClass = "cast"
      		m_strDisableValue = "-1"
      		m_bCanSetTokenOverride = true
      		m_subclassScaleFunction = 
      		{
      			_class = "scale_function_ability_charges"
      			_my_subclass_name = "AbilityCharges_scale_function"
      		}
      	}
      	AbilityCooldown = 
      	{
      		m_strValue = "0"
      		m_strCSSClass = "cooldown"
      		m_strDisableValue = "0"
      		m_bCanSetTokenOverride = true
      		m_subclassScaleFunction = 
      		{
      			_class = "scale_function_single_stat"
      			_my_subclass_name = "AbilityCooldown_scale_function"
      			m_eSpecificStatScaleType = "ETechCooldown"
      		}
      	}
      	AbilityDuration = 
      	{
      		m_strValue = "0"
      		m_strCSSClass = "duration"
      		m_strDisableValue = "0"
      		m_bCanSetTokenOverride = true
      		m_subclassScaleFunction = 
      		{
      			_class = "scale_function_single_stat"
      			_my_subclass_name = "AbilityDuration_scale_function"
      			m_eSpecificStatScaleType = "ETechDuration"
      		}
      	}
      	AbilityCastDelay = 
      	{
      		m_strValue = "0"
      		m_strCSSClass = "cast"
      		m_strDisableValue = "0"
      		m_bCanSetTokenOverride = true
      	}
      	AbilityCastRange = 
      	{
      		m_strValue = "0"
      		m_strCSSClass = "range"
      		m_eDisplayUnits = "EDisplayUnit_Meters"
      		m_bCanSetTokenOverride = true
      		m_subclassScaleFunction = 
      		{
      			_class = "scale_function_single_stat"
      			_my_subclass_name = "AbilityCastRange_scale_function"
      			m_eSpecificStatScaleType = "ETechRange"
      		}
      	}
      	ChannelMoveSpeed = 
      	{
      		m_strValue = "-1"
      		m_strCSSClass = "move_speed"
      		m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
      		m_bCanSetTokenOverride = true
      	}
      	AbilityChannelTime = 
      	{
      		m_strValue = "0"
      		m_strCSSClass = "cast"
      		m_strDisableValue = "0"
      		m_bCanSetTokenOverride = true
      		m_subclassScaleFunction = 
      		{
      			_class = "scale_function_multi_stats"
      			_my_subclass_name = "scale_duration"
      			m_vecScalingStats = [ "EChannelDuration", "ETechDuration" ]
      		}
      	}
      	AbilityResourceCost = 
      	{
      		m_strValue = "0"
      		m_strCSSClass = "cast"
      		m_strDisableValue = "0"
      		m_bCanSetTokenOverride = true
      	}
      	AbilityUnitTargetLimit = 
      	{
      		m_strValue = "1"
      		m_bCanSetTokenOverride = true
      	}
      	AbilityPostCastDuration = 
      	{
      		m_strValue = "0"
      		m_strDisableValue = "0"
      	}
      	AbilityCooldownBetweenCharge = 
      	{
      		m_strValue = "-1.0"
      		m_strCSSClass = "charge_cooldown"
      		m_strDisableValue = "-2"
      		m_bCanSetTokenOverride = true
      		m_subclassScaleFunction = 
      		{
      			_class = "scale_function_ability_recharge_time"
      			_my_subclass_name = "scale_function_ability_recharge_time"
      		}
      	}
      }
    • +_editor
      { 1 key }
      {
      	folder_name = "Base"
      }
    • +_multibase[ability_trigger_base]
    • +m_iMaxLevel1
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_eAbilityActivationCITADEL_ABILITY_ACTIVATION_INSTANT_CAST
    • +m_AbilityBehaviorsBitsCITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_NON_COMBAT | CITADEL_ABILITY_BEHAVIOR_TRIGGER
    • +m_eAbilitySpectatePriorityCITADELTV_ABILITY_SPECTATE_PRIORITY_HIGH
    • +m_eAbilityTargetingLocationCITADEL_ABILITY_TARGETING_LOCATION_SELF
    • +m_bitsChannelEnabledStateMaskMODIFIER_STATE_BUSY_WITH_ACTION
    • +m_bitsPreCastEnabledStateMaskMODIFIER_STATE_BUSY_WITH_ACTION
  2. 6696–6701first dumped